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Warplan - v1.00.09 Update

 
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Warplan - v1.00.09 Update - 12/10/2020 10:32:16 AM   
ledrobi

 

Posts: 52
Joined: 11/8/2019
Status: offline
We have released a new update for Warplan, including many fixes, changes and improvements. Check out the full changelog.

• Change moved help panel button next to close button
• Added port-fleet move so any naval group in port that can move may move despite fleets coming in with no movement left
• Fixed Azores port size 1 -> 3... got left out of patch
• Fixed "k" hotkey for supply trucks
• Change Spain will now join the Axis if the Allies invade Portugal and updated the notes as well
• Added invasion zones for Gibraltar as there was a flaw in which the Allies couldn't invade it by sea from the west
• Fixed merging two divisions fat finger bug
• Fixed Norway manpower
• Improved graphic resolution options
• Change when CVs chase after subs
• Change fleets may only change modes in port or with max operation points due to gamey exploit
• Change air units only interdict port supplies when in support mode and naval mission
• Fixed land based air flying vs CV attacks
• Change retreat order 1 hex not ZoC, 2 hex not ZoC, 1 hex ZoC, 2 hex ZoC, shatter
• Fixed Alpine movement bug
• Change Sweden and Norway are winterized
• Fixed alliance/side toggle in options
• Fixed landing zone tile sides
• Fixed tanker appearing in port for fleets
• Fixed split operation point fleet movement from ports
• Fixed mode change in port
• Change Norway minefields for Germany will be an event now that takes place after Norway surrenders
• Fixed 2nd surrender bug
• Fixed mode hotkey for naval groups so it changes only with correct conditions
• Fixed partisan control of supply source re-surrender bug
• Fixed moving capital bug
• Change naval units moving into port use all their operation points
• Fixed bugs with new in port moving addon
• Fixed UI error in support items being cut off when over 999 stockpile
• Fixed convoy light up when having available free escorts
• Fixed capitol relocation again
• Change map edge scroll border from 20 pixels to 200 pixels
• Change increased range of UI scaling in options. 1024x768 was being cut off
• Added tooltip when hovering over image of unit in the deployment queue that shows the type
• Fixed erroneous data in calculating HQ distance
• Change land and air units being transported by sea take triple damage from surface and air (they were too easy to sink in 1.06 and too hard to sink in 1.08)
• Fixed movement vs neutral countries who are at 100% entry status
• Added Irish army
• Change France and UK starts with zero landing craft in 1939 scenarios
• Added scroll view to graphics settings for graphics cards with many resolutions
• Fixed invading units lose their entrenchment correctly
• Fixed paradropping units lose their entrenchment correctly
• Change Polish defense in 1939 scenarios slightly
• Added UK event if Poland isn't conquered by October 13th that gives them an extra air unit
• Change advancement now shows year instead of level
• Added US event for activating 4 National Guard corps if the Axis invade the USA.
• Added 2 minefields in Denmark
• Change Italy morale break 35 -> 0
• Change Italy morale break 56 when USA in the war and Tripoli is captured by Allies
• Change removed 2 hex minefield near Cardiff and replaced it with a 5 hex minefield script that activates July 1940
• Fixed CV attacks on submarines
• Change fleets from neutral countries may only change ports within their full move range
• Change units from neutral countries may not embark for transport
• Change transport shipyard cost 5 -> 10, cost 60 -> 100
• Change merchant marine shipyard cost 5 -> 10
• Change landing ship cost 15 -> 25
• Change coastal defense cost 30 -> 20
• Change UK removed 10 oil
• Change USA removed 40 oil
• Change UK large infantry corps 0 -> 1 oil cost
• Change UK/USA mech and armor corps 2 -> 3 oil cost
• Fixed small errors in displaying winter combat specialty
• Change improved France A.I. defense
• Added A.I. now auto upgrades generals
• Fixed A.I. movement issue
• Fixed oil was showing wrong amounts but was delivering correct amounts (should show oil after damage and convoy hits)
• Change neutral countries may embark units (reverse from rule change in Alpha 19)
• Change fleets with transported land or air are considered 2 levels higher for spotting (easier to find)
• Fixed end of game message so both sides see it (hopefully)
• Fixed interception going into port and made sure fleets can retreat in this combat
• Added error catch to allow PBEM upload retry (needs to be tested)
• Added if Axis invade Greenland after Denmark surrenders USA -> 100%
• Fixed minefield event for UK near Cardiff
• Fixed minor editor bug in tech year for building unit display
• Fixed CV repair bug
• Fixed merging fleet operation points with new port movement system
• Change neutral countries can't move map AA but can build and place them.
• Fixed placing AA when neutral now works properly
• Change USA will get +30 entry if Greenland is occupied by Axis
• Change Canada large corps is the same as UK large corps +1 oil use, +1 operation points
• Fixed convoy oil from allied bug
• Added ability to add naval orders for the A.I. in the editor
• Fixed partisans appearing on liberators
• Fixed naval interception range bug
• Added new level of recon to units showing large or small formations
• Fixed West side Gibraltar invasion landing hex
• Added extra script checkers
• Added German bomber arriving in Trondheim once Norway is conquered for 1939 and 1940 scenarios
• Added Iron Ore route from Narvik is considered a protected convoy route and may not be interdicted by naval units
• Removed Norway to Arctic convoy route
• Fixed naval movements with invalid attacks don't remove possibility to undo move
• Added air units now can raid convoy lanes
• Improved A.I. invasion planning
• Change convoys rearranged some to avoid cheesy play
• Change Ireland slightly redrawn in the Northeast to avoid cheesy play
• Added icon for moving fleets to indicate it is in raider mode
• Fixed messaging on air attacks vs convoys
• Fixed no oil naval moves
• Added pursuit combat
• Removed CV group ability to strike sub groups now they follow surface fleet rules
• Added Sub Hunter CVs and patrol groups add bonus chances for escorts to hit subs
• Change subs and raiders no longer need operation points to attack convoys at the end of a turn
• Fixed date in deployment queue
• Fixed A.I. with new sub hunter system
• Improved A.I. scripting for some garrison locations
•Fixed naval bombardment bug
• Fixed production empty category bug
• Improved A.I. sub intercept fleet routines
• Added if Netherlands is attacked by the Axis Belgium will join the Allies
• Added if Iraq or Persia is attacked by the Allies, Italy becomes a full Axis partner in 1939 Europe and 1940 Europe scenarios
Post #: 1
RE: Warplan - v1.00.09 Update - 12/10/2020 1:56:22 PM   
AlvaroSousa


Posts: 7472
Joined: 7/29/2013
Status: offline
I accidentally forgot to include the new manual in the Matrix version of the game. This is a direct link to the PDF.
https://drive.google.com/file/d/144yUKNSXCQKKFQveH9r88KyjFFB_Tl6d/view?usp=sharing

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to ledrobi)
Post #: 2
RE: Warplan - v1.00.09 Update - 12/15/2020 4:26:14 AM   
eddieballgame

 

Posts: 431
Joined: 6/29/2011
Status: offline
Thank you for this.

(in reply to AlvaroSousa)
Post #: 3
RE: Warplan - v1.00.09 Update - 1/9/2021 8:20:10 PM   
scout1


Posts: 2797
Joined: 8/24/2004
From: South Bend, In
Status: offline
Is this an all inclusive update ?

If I re-load the original version, will this upgrade take me all the way up to 1.09 ? Or do I have to perform sequential rev by rev upgrades to get to 1.09 ?

(in reply to ledrobi)
Post #: 4
RE: Warplan - v1.00.09 Update - 1/9/2021 10:30:32 PM   
AlvaroSousa


Posts: 7472
Joined: 7/29/2013
Status: offline
the official install version is 1.00.091 in the files you install with everything from before. This is new school of how to do it not old school 1980s style.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to scout1)
Post #: 5
RE: Warplan - v1.00.09 Update - 1/23/2021 5:25:08 PM   
canuckgamer

 

Posts: 441
Joined: 6/23/2004
Status: offline
Change UK removed 10 oil
• Change USA removed 40 oil

Could you clarify the above please?

(in reply to AlvaroSousa)
Post #: 6
RE: Warplan - v1.00.09 Update - 1/23/2021 8:14:42 PM   
AlvaroSousa


Posts: 7472
Joined: 7/29/2013
Status: offline
Exactly what it says UK 10 oil less, USA 40 oil less on the map

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to canuckgamer)
Post #: 7
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