Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Open-Top AFV "cannot fire" Rule

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Open-Top AFV "cannot fire" Rule Page: [1]
Login
Message << Older Topic   Newer Topic >>
Open-Top AFV "cannot fire" Rule - 12/5/2020 12:13:21 PM   
JamesHunt

 

Posts: 191
Joined: 5/7/2016
Status: offline
"AFV Crew Exposed/Buttoned Up
By default; all AFVs that have Crew hatches start the
battle buttoned up. All open topped AFVs like American
M10 tank destroyer, German Marder III tank destroyer or half-tracks
will by default start with their Crew exposed so that they can fully
function on the battlefield. Buttoned up open top AFVs cannot fire or
move as the Crew is trying to hide from enemy fire.
Clicking on the
button changes the AFV Crew exposure."

Manual

What do others think about this rule?

The fighting compartment of many of these open-top vehicles were properly shielded from direct/level (small arms) fire - especially frontal but some all-aspect. Usually they were equipped with optics in the fighting compartment and it was not mandatory to expose the crew in order to fire the weapon systems. Perhaps the situational awarness and commander´s directing was not that effective but it was far not being able to return fire because the crew "is trying to hide from enemy fire".

< Message edited by JamesHunt -- 12/5/2020 12:29:44 PM >
Post #: 1
RE: Open-Top AFV "cannot fire" Rule - 12/5/2020 2:07:29 PM   
rixtertech

 

Posts: 47
Joined: 12/30/2001
Status: offline
I agree with you. It's too bad you edited out your suggested rule changes, I thought they were good and reasonable.

Another aspect of the game mechanics that drives me up the wall is the frequency of breakdowns. If meatspace AFV's broke down as often as they do in TOTH gamespace, Operation Barbarossa would have been a two-week armored incursion followed by three years of old-fashioned trench misery not far from the German border. I try to avoid scenarios that are heavy on AFV's in TOTH for this reason and 4.6.3.11 just adds to the frustration.

< Message edited by rixtertech -- 12/5/2020 2:08:42 PM >

(in reply to JamesHunt)
Post #: 2
RE: Open-Top AFV "cannot fire" Rule - 12/5/2020 3:48:21 PM   
JamesHunt

 

Posts: 191
Joined: 5/7/2016
Status: offline
I wanted first make sure that there is not some for me unknown special reason for this rule before making suggestions.

They were
1) Rather give open-top vehicles a penalty when engaged by enemy infantry in adjacent hexes
2) give vehicles such as the Marder that are only properly protected from a specific facing a penatly when being attacked from the rear or the sides
3) give them a penalty when being attacked from higher elevation or urban/from buildings closeby
4) give them a penalty when receiving indirect fire
5) give them a more than usual penalty to spotting when buttoned up

(in reply to rixtertech)
Post #: 3
RE: Open-Top AFV "cannot fire" Rule - 12/5/2020 6:48:32 PM   
Centuur


Posts: 8728
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
It will be difficult to decide which open top vehicles have to get what penalty.

There were AFV's which were very vulnerable because they had only some front protection. Others were almost fully protected, apart from fire from higher altitudes...

_____________________________

Peter

(in reply to JamesHunt)
Post #: 4
RE: Open-Top AFV "cannot fire" Rule - 12/5/2020 7:25:09 PM   
Zovs


Posts: 5826
Joined: 2/23/2009
From: United States
Status: offline

quote:

ORIGINAL: Centuur

It will be difficult to decide which open top vehicles have to get what penalty.

There were AFV's which were very vulnerable because they had only some front protection. Others were almost fully protected, apart from fire from higher altitudes...


ASL has already solved this problem so it’s not as hard it might seem.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Centuur)
Post #: 5
RE: Open-Top AFV "cannot fire" Rule - 12/6/2020 8:49:42 AM   
JamesHunt

 

Posts: 191
Joined: 5/7/2016
Status: offline
Suggestions aside I think the game would already profit from removing the "cannot fire" rule entirely at least from tank destroyers.

< Message edited by JamesHunt -- 12/6/2020 9:14:53 AM >

(in reply to Zovs)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Open-Top AFV "cannot fire" Rule Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.250