Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Question on restricted vision

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> The War Room >> Question on restricted vision Page: [1]
Login
Message << Older Topic   Newer Topic >>
Question on restricted vision - 12/4/2020 12:14:23 PM   
Javelin

 

Posts: 3
Joined: 12/4/2020
Status: offline
I have a question regarding the vision rules affecting anti-armor hit chances. In the manual, it says that "Heavy Precipitation" and "Heavy Cultivated" terrain leads to restricted vision. When exactly is there heavy precipitation for a combat: in a hex showing snow in the weather overlay? In the whole weather zone for which the weather briefing states "heavy precipitation"? And likewise, what terrain types are meant with "heavy cultivated": cropland? bocage/hedgerow?
Thanks in advance for any hints! 
Post #: 1
RE: Question on restricted vision - 12/4/2020 1:02:09 PM   
Lobster


Posts: 4906
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
If you turn on the weather overlay (click on the map tab) you can see which hex has heavy precipitation. Flat clouds are hazy. Flat clouds with rain are light precip. Puffy clouds are overcast. Puffy clouds with rain are heavy precip. As for heavy cultivated, it's mentioned in only one place in the manual and it isn't spelled out exactly what it is so anyone trying to explain it would only be guessing. Your guess is as good as any other. If it was meant to apply to bocage only then why didn't it say bocage? Maybe someone has tested it.

Croplands are something that transition from one state to another so in the spring they are not the same as they are in late summer or fall. The game could do a better job of modeling this for scenarios that last several months.

BTW don't expect the rain clouds to match the mud hexes on the map. They most often don't.

< Message edited by Lobster -- 12/4/2020 1:33:33 PM >


_____________________________

http://www.operationbarbarossa.net/

"There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy."

Wearing blinders and earplugs everything you do is correct.

(in reply to Javelin)
Post #: 2
RE: Question on restricted vision - 12/4/2020 4:05:10 PM   
golden delicious


Posts: 5313
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Lobster

Croplands are something that transition from one state to another so in the spring they are not the same as they are in late summer or fall. The game could do a better job of modeling this for scenarios that last several months.


The primary impact of cropland is that it adds +1 for most movement types. From experience, any time of year moving across cropland is heavy going on foot, and probably worse in a wheeled vehicle, as even if there are no crops currently in place the soil is usually extremely lumpy where it's been ploughed earlier in the year. Better to be going over grazing land, which would just be "open".

Anyway, it's at the designer's discretion: if you don't think the farmland is going to be a barrier to movement, keep it as "open".

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Lobster)
Post #: 3
RE: Question on restricted vision - 12/4/2020 4:27:19 PM   
Lobster


Posts: 4906
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
The OP was talking about vision. The manual mentions Heavy Cultivated once and never explains what that is.

< Message edited by Lobster -- 12/4/2020 4:30:32 PM >


_____________________________

http://www.operationbarbarossa.net/

"There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy."

Wearing blinders and earplugs everything you do is correct.

(in reply to golden delicious)
Post #: 4
RE: Question on restricted vision - 12/4/2020 6:39:34 PM   
Javelin

 

Posts: 3
Joined: 12/4/2020
Status: offline
Thank you for the explanation. I tested with the mentioned terrain types now. According to what I saw, bocage/hedgerow does lead to restricted vision, while cropland does not. Also, as a surprise to me, vision depends on the terrain on which the unit you are shooting at is located. So, for example, if A located on open terrain attacks B located on urban terrain, then A gets a 50% hit chance (restricted vision), and B gets a 11% hit chance (open vision).

(in reply to Lobster)
Post #: 5
RE: Question on restricted vision - 12/5/2020 2:23:44 AM   
sPzAbt653


Posts: 9425
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

I tested with the mentioned terrain types now. According to what I saw, bocage/hedgerow does lead to restricted vision, while cropland does not.

Thanks for taking the time to test that

(in reply to Javelin)
Post #: 6
RE: Question on restricted vision - 12/31/2020 6:46:52 AM   
cathar1244

 

Posts: 933
Joined: 9/5/2009
Status: offline
Terrain and game play charts attached for those interested (nothing new, but "bumping" their presence in the forums).

Cheers



Attachment (1)

(in reply to sPzAbt653)
Post #: 7
RE: Question on restricted vision - 3/11/2021 10:37:41 AM   
FaneFlugt


Posts: 188
Joined: 7/27/2005
From: Denmark
Status: offline

quote:

ORIGINAL: Javelin

Thank you for the explanation. I tested with the mentioned terrain types now. According to what I saw, bocage/hedgerow does lead to restricted vision, while cropland does not. Also, as a surprise to me, vision depends on the terrain on which the unit you are shooting at is located. So, for example, if A located on open terrain attacks B located on urban terrain, then A gets a 50% hit chance (restricted vision), and B gets a 11% hit chance (open vision).


So, thsi means that airplanes should be placed on open terrain air fields and not airfields in (fx) a forest. Seems a bit weird that a planes airstrip terrain should affects its combat performance? or am I missing something here?

_____________________________





(in reply to Javelin)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> The War Room >> Question on restricted vision Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.508