ORIGINAL: Rory Noonan
excellent point, that I wasn't thinking about when I posted.
Can some of the DEVS, look into this and maybe have a discussion about modifying the settings for threat defense more accurately to counter the specific threat, instead of a "generic" one setting fixes all, type solution. Which isn't practical and certainly wouldn't be applied in "real world" threat scenarios.
Happy to take a look, but without any specific direction on what should be changed I'm not sure that we'll make the changes you'd like to see.
My first thought on reading this thread is that if you're defending against incoming missiles, the fact that there might be a submarine nearby who is unaware of your presence that picks up your active sonar is handily offset by the benefits to situational awareness that going EMCON unrestricted provides. The logical argument there is that the enemy side already knows where you are if missiles are in flight, so what exactly are we gaining by not using active sonar?
As Eboreg suggests, in the case of a short range launch of torpedoes from a sub, the OECM, Radar and Sonar going active is actually the optimal response--there is no use in quietly evading a torpedo if you're just going to be dodging another after that because the enemy still has the advantage of knowing where you are; and you lose the potential advantage of quickly and precisely counter-detecting them.
Anyway, the above isn't to dismiss any changes out of hand--I just wanted to get a little more specific about proposed changes and outline the rationale for the system we have
Your points are certainly valid and another reason why I bring up the discussion, not as a criticism of the Developers thinking, but because I simply don't know the proper tactical response, in "real world" situation as I described. I ask the questions to try and pick the brain of not only the DEVS, but also those in the community that may have faced this tactical situation in training scenarios or real world activity.
Of course, my hope is, that the discussion prompts the potential for giving the player different options to use and try, using the power of this simulation, so that all of us become better "warriors", as we play and learn.
While as you very validly point out, going active with Radar, Sonar and Jammers as "default" may indeed be the proper "official defense" tactic, in the real world action and training, the command of the surface vessel (or group) may want to use different options to help teach the learning officer crew to try this tactic or that one, as learning tools. Wouldn't we as amateurs that enjoy the sim, like to have the same tools?
< Message edited by 1nutworld -- 12/3/2020 11:38:30 PM >
USS Dwight D. Eisenhower (CVN-69) 1990-1994.