Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

FITE2 Is Russia Overpowered?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> FITE2 Is Russia Overpowered? Page: [1]
Login
Message << Older Topic   Newer Topic >>
FITE2 Is Russia Overpowered? - 12/1/2020 1:44:58 AM   
torbenalbertsen

 

Posts: 19
Joined: 7/16/2005
Status: offline
Hi all

First a little background. Besides a few smaller, I have now played (without finishing) two big campaigns, first dir21 and next FITA2, both with a friend in PBEM mode. We started playing dir21 not knowing it to be designed for AI play. I played as russians and my friend as the axis, and the game ended with the russians completely overwhelming the germans in the winter offensive 41-42, at which point we quit and started FITA2. After learning that it was a game designed for AI play, we presumed then that since the russian was an AI adversary, it had to have been designed to be overpowered, hence accounting for the overwhelming victory.

We then turned the roles around, me as germans and my friend as the russians and playing FITA2. However, the game ended in the same fashion, the russians completely overwhelmed the axis by shear numbers in the first couple of rounds of their winter offensive 41. Now, I am quite content with admitting a few strategic blunders, but I also had some good victories, so I dare say the end result dosnt quite explain itself just because of the blunders. I had a look at the russian front (my opponent) in the end and found that the places of assault was basically 3 lines deep with almost 2 units in each line, where as my german force was at best two lines deep with 1 hole unit in front and a half unit behind, and a few reinforcments here and there, and this was were it was the strongest. In other places it was just half a unit. If the russians had only broken through were I was the weakest (in the south), it would have been understandable, as that was where his initial push came and were I made my strategic error, but they made breakthroughs on all my front simultaneously and in places where I considered myself strongest.

So, before playing the campaign again (turning the roles around again) we would like to ask some questions of more experienced players to see if maybe we are missing some information or doing something wrong, since in our experience it appears that the russians are way to overpowered.

a few questions:

1. does anyone have similar experiences?
2. Does the versions of FITA2 matter in terms of balancing? And, if they do, which version favours the germans.
3. We are concerned that we might have put the equipment files in the wrong place,(we are now aware of where to put it) but, Does the equipment files favour the Axis in any way? (or is that irrelevant to the balancing)
4. Might the rules of "no interception" be a little unbalancing in the campaign?

well, any hint, experiences or solutions are welcome.

thanks

torben







Post #: 1
RE: FITE2 Is Russia Overpowered? - 12/1/2020 2:42:12 AM   
fogger

 

Posts: 1434
Joined: 9/17/2006
Status: offline

FitE2 is 2 human players only. There is no AI. What version of the game are you playing? Current version is 1.9 released 16 April 2020.


_____________________________

Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.

(in reply to torbenalbertsen)
Post #: 2
RE: FITE2 Is Russia Overpowered? - 12/1/2020 9:15:05 AM   
torbenalbertsen

 

Posts: 19
Joined: 7/16/2005
Status: offline
HI

Yes, as I explained we played by PBEM mode. we have been playing version 1.4

(in reply to fogger)
Post #: 3
RE: FITE2 Is Russia Overpowered? - 12/3/2020 3:57:30 AM   
r6kunz


Posts: 1096
Joined: 7/4/2002
From: near Philadelphia
Status: offline
Thanks for posting your experience. Understand this is a scenario by a group of dedicated guys with no remuneration, purely for the love history. It is through feedback such as your that the game progresses.
This game alone is worth the price of admission.
I have not had the time or energy to try playing this game, but I frequent it to find .eqp values for the Road to Moscow series. It has arguably the most researched stats of any game out there.


_____________________________

Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.

(in reply to torbenalbertsen)
Post #: 4
RE: FITE2 Is Russia Overpowered? - 12/3/2020 8:00:04 AM   
fogger

 

Posts: 1434
Joined: 9/17/2006
Status: offline
Try with the latest version. Some of the early versions the Russians were too strong. In the very early test games (back in 2015-17 under the beta tests) I did not get more than 100kms into Russian. The last game I played I got to turn 370.

_____________________________

Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.

(in reply to torbenalbertsen)
Post #: 5
RE: FITE2 Is Russia Overpowered? - 12/3/2020 8:34:09 AM   
golden delicious


Posts: 5315
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
The big challenge for any scenario which starts 22nd June 1941 is that, notwithstanding the structural problems of the Red Army, the Soviets unquestionably played incredibly badly for the opening part of the campaign, making pointless counterattacks, holding firm in positions which had been totally compromised and consistently being unreasonably optimistic about the situation. OKW for their part may not have played a perfect game, but certainly took full advantage of Soviet errors and weaknesses.

As such, assuming the Soviet player has some idea what he's doing, the only way to reproduce anything at all resembling the historical result is to force unreasonable actions on the Soviet player: to insist he holds certain points and even to oblige them to make impossible attacks. I've even heard it suggested that one could have a house rule requiring the Soviet player to make a certain number of attacks each turn which must always be carried out on "ignore losses". The other- perhaps more common- method of balancing is to broadly underestimate the material strength of the peacetime Red Army, so that the Germans can destroy it even when the two players are on a relatively equal footing, or so that extracting a significant portion of the western fronts into the Soviet interior doesn't appreciably add to Soviet strength later in 1941.

One could perhaps make a better scenario by starting from the position at some later point in the year- perhaps after the end of the rasputitsa season- but this problem continued long after the opening phase of the campaign, albeit less consistently. Soviet propaganda was excellent at covering up the mistakes of the regime, but successes like Stalingrad mask other, equally large but generally disastrous offensives which took place during the same timeframe. It was only from 1943, when Soviet material superiority started to justify the wild optimism of Stavka that these catastrophes started to become less of a major feature of the Russian war effort.

< Message edited by golden delicious -- 12/3/2020 8:37:39 AM >


_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to fogger)
Post #: 6
RE: FITE2 Is Russia Overpowered? - 12/3/2020 12:36:00 PM   
torbenalbertsen

 

Posts: 19
Joined: 7/16/2005
Status: offline
Hi

I dont quite understand this comment:

"The other- perhaps more common- method of balancing is to broadly underestimate the material strength of the peacetime Red Army, so that the Germans can destroy it even when the two players are on a relatively equal footing, or so that extracting a significant portion of the western fronts into the Soviet interior doesn't appreciably add to Soviet strength later in 1941"

are you suggesting letting some of the russian force stay in the russian interior without using them?


(in reply to golden delicious)
Post #: 7
RE: FITE2 Is Russia Overpowered? - 12/3/2020 1:08:58 PM   
golden delicious


Posts: 5315
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
quote:

ORIGINAL: torbenalbertsen

Hi

I dont quite understand this comment:

"The other- perhaps more common- method of balancing is to broadly underestimate the material strength of the peacetime Red Army, so that the Germans can destroy it even when the two players are on a relatively equal footing, or so that extracting a significant portion of the western fronts into the Soviet interior doesn't appreciably add to Soviet strength later in 1941"

are you suggesting letting some of the russian force stay in the russian interior without using them?


No, I'm suggesting that if the Soviet player has a free hand in how to use their force from turn 1, but the German player is still able to achieve a historical level of success, it's likely to be because the actual balance of force between the two sides has been manipulated by the designer, either to make the Soviet western armies weaker or the Axis forces more potent (this is often done with big shock effects that last for months rather than days).

< Message edited by golden delicious -- 12/3/2020 1:10:18 PM >


_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to torbenalbertsen)
Post #: 8
RE: FITE2 Is Russia Overpowered? - 12/3/2020 6:32:58 PM   
loveman2

 

Posts: 362
Joined: 2/7/2003
Status: offline
I have played as Germans in 1 of my games with an opponent and was doing well until the Russian winter counterattack and have lost half the German army and have retreated back to the German start line. It appears the Russians are way to strong in the winter of 1941?.

(in reply to golden delicious)
Post #: 9
RE: FITE2 Is Russia Overpowered? - 12/3/2020 7:23:40 PM   
FaneFlugt


Posts: 188
Joined: 7/27/2005
From: Denmark
Status: offline

quote:

ORIGINAL: loveman2

I have played as Germans in 1 of my games with an opponent and was doing well until the Russian winter counterattack and have lost half the German army and have retreated back to the German start line. It appears the Russians are way to strong in the winter of 1941?.


Did you pick operation Typhoon ? (2 turns with 140 shock, 2 turns with 120 shock, 4 turns with 80 shock) that coincides with the russian Winter offensive?

_____________________________





(in reply to loveman2)
Post #: 10
RE: FITE2 Is Russia Overpowered? - 12/4/2020 4:49:47 PM   
gliz2

 

Posts: 454
Joined: 2/20/2016
Status: offline
The problem with FITE2 is that it tries to be historical on a fictional basis. While do understand that there is a big value in historical setup, soon enough the scenario (because of its scale and timeline) becomes completely ahistorical.
And of course there is no political restrictions which had immense impact on the actual military activities.

All the Russian player has to do is set up defenses. So no counterattacks and blowing up any bridges and ze Germans soon run into trouble (Russian player defending has less chances for organization penalties than when attacking).

I would appreciate more randomness and more flexibility (like allowing for Germans to use more paratroops or maybe penalize Russians for not counterattacking with -VPs).

Also the mechanics of troops transporting by rail is ridiculous. While transporting by ship allows for move after disembarking this is not possible for trains. Which is comical since very often the whole divisions were transported on trains within a day or two straight into the fight.

_____________________________

Plans are worthless, but planning is essential.

(in reply to FaneFlugt)
Post #: 11
RE: FITE2 Is Russia Overpowered? - 12/4/2020 7:45:12 PM   
Zovs


Posts: 5787
Joined: 2/23/2009
From: United States
Status: offline
All war games become ahistorical as soon as turn one begins because it’s impossible for any game to mimic history exactly, it’s been like that since 1958 when AH introduced Tactics II. I would not want to play an exact historical recreation because it would be boring and would always end the same way it did historically. That being said all Wargames have some historical aspects to them, but they allow you to explore history and operational warfare.

Hope that makes sense.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to gliz2)
Post #: 12
RE: FITE2 Is Russia Overpowered? - 12/5/2020 11:34:42 AM   
gliz2

 

Posts: 454
Joined: 2/20/2016
Status: offline
Was not my point. I was not referring to replaying historical events.

If you play (relatively) short scenarios (like Normandy or Bagration) the historical setup (events, reinforcements) it makes perfect sense and even some deviations are not hard to program.

But in a long scenarios (over 1 year) this becomes a nuisance and disrupts the game. For example the designer must program reinforces and political events. And should Germans capture Moskau why Hitler would declare war on USA?
Furthermore you are in a god-mode (no one above you, only you are making decisions). Yet you are restrained by "historical/political events". Makes little sense.

When I played the old board game of Easter Front we were negotiating a lot as the things unravelled. After a while we even developed some plausibility scenarios. So for example ze Germans allowed to use full paratroops capabilities or no/delayed war on USA. For Soviet it was for example allowing Kuznetsov tactics (avoiding main battles and burning things as you go).

Unfortunately this is not much possible in AI gaming.

_____________________________

Plans are worthless, but planning is essential.

(in reply to Zovs)
Post #: 13
RE: FITE2 Is Russia Overpowered? - 12/5/2020 10:29:17 PM   
fogger

 

Posts: 1434
Joined: 9/17/2006
Status: offline
quote:

Which is comical since very often the whole divisions were transported on trains within a day or two straight into the fight.


This has been one of my bitches for the past 20 years. I often use the example of an Army exercise I did. On Sunday morning 0500hrs we moved from the Enoggera Army base to the Roma Street Railroad yard, a distance of approx 7kms. We loaded the APC's / LRV's onto railroad flat tops and moved them to Shoalwater bay training area which is approx 630kms from the Roma street Railyard.

The exercise started 24 hours later at 0500hrs on Monday morning.

In TOAW that is one turn to move 7kms, 2nd turn to move 600kms, 3rd turn to move 30kms to the start line. In FITE2 where a turn is 3.5days that is 10.5 days to do something that in real life was 24 hours..



_____________________________

Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.

(in reply to gliz2)
Post #: 14
RE: FITE2 Is Russia Overpowered? - 12/6/2020 12:58:57 AM   
Lobster


Posts: 4908
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
In August 1943 the Russians moved an army headquarters, a corps headquarters, and six rifle divisions from the Kuban bridgehead to the Ukraine in about two weeks.
The units were the 47th Army and 10th Corps headquarters and the 337th, 30th, 29th, 409th, 353rd, and 223rd Rifle Divisions.

Moving a tank corps and a mechanized corps 1,000 km would effectively stop any other movement on a double-track
line for a week.

The Soviet Economy and the Red Army, 1930-1945
Walter S. Dunn, Jr.
PRAEGER - Westport, Connecticut London

< Message edited by Lobster -- 12/6/2020 1:01:23 AM >


_____________________________

http://www.operationbarbarossa.net/

"There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy."

Wearing blinders and earplugs everything you do is correct.

(in reply to fogger)
Post #: 15
RE: FITE2 Is Russia Overpowered? - 12/7/2020 9:56:27 AM   
golden delicious


Posts: 5315
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: fogger

quote:

Which is comical since very often the whole divisions were transported on trains within a day or two straight into the fight.


This has been one of my bitches for the past 20 years. I often use the example of an Army exercise I did. On Sunday morning 0500hrs we moved from the Enoggera Army base to the Roma Street Railroad yard, a distance of approx 7kms. We loaded the APC's / LRV's onto railroad flat tops and moved them to Shoalwater bay training area which is approx 630kms from the Roma street Railyard.

The exercise started 24 hours later at 0500hrs on Monday morning.

In TOAW that is one turn to move 7kms, 2nd turn to move 600kms, 3rd turn to move 30kms to the start line. In FITE2 where a turn is 3.5days that is 10.5 days to do something that in real life was 24 hours..


Well- how far in advance was your training operation planned?

How quickly would the move have taken place if it was in response to an enemy breakthrough that happened on the Saturday evening- and the flatbeds were 500km away with a load of farm equipment headed in the wrong direction?

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to fogger)
Post #: 16
RE: FITE2 Is Russia Overpowered? - 12/7/2020 6:29:23 PM   
Lobster


Posts: 4908
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: fogger

quote:

Which is comical since very often the whole divisions were transported on trains within a day or two straight into the fight.


This has been one of my bitches for the past 20 years. I often use the example of an Army exercise I did. On Sunday morning 0500hrs we moved from the Enoggera Army base to the Roma Street Railroad yard, a distance of approx 7kms. We loaded the APC's / LRV's onto railroad flat tops and moved them to Shoalwater bay training area which is approx 630kms from the Roma street Railyard.

The exercise started 24 hours later at 0500hrs on Monday morning.

In TOAW that is one turn to move 7kms, 2nd turn to move 600kms, 3rd turn to move 30kms to the start line. In FITE2 where a turn is 3.5days that is 10.5 days to do something that in real life was 24 hours..


If you used half your movement allowance getting to the rail line you should have some rail movement left. If you used half of your rail movement to get to your destination you should have some of your non rail movement left. Or at least it seems that's how it should work.

_____________________________

http://www.operationbarbarossa.net/

"There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy."

Wearing blinders and earplugs everything you do is correct.

(in reply to fogger)
Post #: 17
RE: FITE2 Is Russia Overpowered? - 12/7/2020 6:52:34 PM   
Zovs


Posts: 5787
Joined: 2/23/2009
From: United States
Status: offline
I do believe that this 'issue' has been present with TOAW I. For whatever reason Norm and then Ralph has never changed this aspect.

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to Lobster)
Post #: 18
RE: FITE2 Is Russia Overpowered? - 12/7/2020 8:47:51 PM   
fogger

 

Posts: 1434
Joined: 9/17/2006
Status: offline
"Well- how far in advance was your training operation planned?"

Not relevant as we were dealing with peace time public servants. At that time Qld rail was part of the public service. The flattops were booked about a week in advance.

"How quickly would the move have taken place if it was in response to an enemy breakthrough that happened on the Saturday evening- and the flatbeds were 500km away with a load of farm equipment headed in the wrong direction?"

In war time we would have driven there. But in peace time we had a limit of how many "track" kms a armoured vehicle could do in one year.



_____________________________

Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.

(in reply to golden delicious)
Post #: 19
RE: FITE2 Is Russia Overpowered? - 12/8/2020 3:26:17 AM   
sPzAbt653


Posts: 9426
Joined: 5/3/2007
From: east coast, usa
Status: offline
Unit Supply affects how far a unit can move by rail - less supply = less distance a unit can move by rail. Not sure that should really work that way.

(in reply to fogger)
Post #: 20
RE: FITE2 Is Russia Overpowered? - 12/8/2020 10:55:05 AM   
golden delicious


Posts: 5315
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: fogger

"Well- how far in advance was your training operation planned?"

Not relevant as we were dealing with peace time public servants. At that time Qld rail was part of the public service. The flattops were booked about a week in advance.

"How quickly would the move have taken place if it was in response to an enemy breakthrough that happened on the Saturday evening- and the flatbeds were 500km away with a load of farm equipment headed in the wrong direction?"

In war time we would have driven there. But in peace time we had a limit of how many "track" kms a armoured vehicle could do in one year.


....

I was just suggesting that your peacetime exercise might not be a good analogue for a wartime response.

I think there ought to be some flexibility in how rail transport works. I played Tannenberg 1914 recently and the rapid rail movements the Germans made between the two fronts are not possible in TOAW at this scale. The trouble is there's one rule that applies for all units. Ideally, it should be quite trivial for a brigade of infantry without heavy weapons to travel 100km by train and then march to the front on the same day, but in the same scenario I'd like to see putting a cavalry regiment or field artillery on the train be much more of an exercise, since both would need specialist equipment and planning.

This is much more of an issue in a 1914 scenario than a 1940 scenario; in the former, a brigade could be quite effective with only its man-portable equipment. In the latter, it would be seriously hobbled.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to fogger)
Post #: 21
RE: FITE2 Is Russia Overpowered? - 12/8/2020 10:56:34 AM   
golden delicious


Posts: 5315
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: sPzAbt653

Unit Supply affects how far a unit can move by rail - less supply = less distance a unit can move by rail. Not sure that should really work that way.


Well, the actual rail movement rate reflects loading/unloading as well as time spent sat on the train. Tired units are going to load/unload more slowly- but I agree that this effect is probably overstated.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to sPzAbt653)
Post #: 22
RE: FITE2 Is Russia Overpowered? - 12/8/2020 11:02:20 AM   
Lobster


Posts: 4908
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: Zovs

All war games become ahistorical as soon as turn one begins because it’s impossible for any game to mimic history exactly, it’s been like that since 1958 when AH introduced Tactics II. I would not want to play an exact historical recreation because it would be boring and would always end the same way it did historically. That being said all Wargames have some historical aspects to them, but they allow you to explore history and operational warfare.

Hope that makes sense.


There are some things that happened that are not modeled at all.

Pre war planning precisely spelling out the actions each division was to undertake in the event of hostilities. The Soviets were overly dependent on the telephone network for communications. The Germans bombed the crap out of the telephone and communications network plus HQs rendering the frontier units without direction other than the prewar orders telling them what they were supposed to do. And it certainly wasn't 'Run away to the east fast'. For instance the 41 Tank Division of the 22 Mech Corps had orders to move to the Kovel area and protect against attack from the Northwest complete with maps for movement and deployment.

Lack of maintenance facilities and vehicle recovery in the Mech Corps. No maintenance facilities and lack of vehicle recovery isn't a minor issue. The Soviets lost as many or more tanks for operational reasons as they did in battle. But this is never part of any scenario I've ever seen. So yeah, they end up with far more tanks than they should.

It also doesn't help that reinforcements arrive weeks to months too early and reconstitution pumps out divisions faster than the Soviets ever could.

_____________________________

http://www.operationbarbarossa.net/

"There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy."

Wearing blinders and earplugs everything you do is correct.

(in reply to Zovs)
Post #: 23
RE: FITE2 Is Russia Overpowered? - 4/26/2021 6:20:34 AM   
Simon Edmonds

 

Posts: 126
Joined: 5/10/2018
Status: offline
It's a quiet afternoon and I am mentally gearing up to play another game of Fire in the East. I looking through the forum and came upon this thread. Is the USSR overpowered? I think that Nigel Askey would answer "It is what it is" The designers of Fire in the East have taken an inordinate amount of time to make sure that the units and Toe are accurately represented so the problem is not there. After reading a lot of Glantz's works I am not convinced that the soviets played really poorly historically. They did the best they could with the forces they had and the limitations those forces were under.
I think "limitations" is the key word here. One of the key limitations the soviets suffered from in 1941 was communications. Think of a fog of war that includes your own units. Imagine for Soviets in 1941 if for every time you tried to move a unit or attack you had suffer a die roll for communication. If the die roll failed the unit didn't respond to your instructions that turn. Or the attack went ahead, but without all of it's strength or participating units. That 5:1 attack you had committed to went ahead as a 2:1 attack.
I think that the communication problems plagued the Soviet defense through 1941 and the Soviet offence through to the beginning of 1943. Imagine that you have broken through the German lines in the winter of 1942 and you are headed towards Dnepretovsk. You want to coordinate your units against Von Mansteins panzer divisions but your communications breaks down and they are left sitting ducks.
I think this is one of the key missing ingredients in any eastern from game. I have playtested this many times using the old Fire in the East board game and believe me it works.

(in reply to Lobster)
Post #: 24
RE: FITE2 Is Russia Overpowered? - 4/26/2021 8:33:00 AM   
FaneFlugt


Posts: 188
Joined: 7/27/2005
From: Denmark
Status: offline
I suggest lowering the shock value overall. Let the germans have 100 and the russians 85 overall... Not counting offensive operations. Then raise the russian shock to 100 Early 1943. That way you get more failed communications checks for the Soviets, and you never really know what units will respond in the next turn. (RNG that works like the board game die roll)

_____________________________





(in reply to Simon Edmonds)
Post #: 25
RE: FITE2 Is Russia Overpowered? - 4/28/2021 7:05:47 AM   
gliz2

 

Posts: 454
Joined: 2/20/2016
Status: offline
That's a reasonable proposal.
Still would keep the shock for Germans for initial weeks at elevated levels. The Soviets were completely unprepared and till August they were extremely chaotic in their actions.

The command and communication problem continued well until 1944. Maybe the Soviets should be starting at 70 and increase per 10 per year up till 100.
Germans on the other hand had superior command and communication up till 1944 so maybe they should start at 110. And if the things go sour for them (X amount of losses) then they should fall to 100.

_____________________________

Plans are worthless, but planning is essential.

(in reply to FaneFlugt)
Post #: 26
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> FITE2 Is Russia Overpowered? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.465