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Japan how to - 11/28/2020 12:24:51 PM   
jjdenver

 

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I'd like to hear any advice about how Japan should handle 41-42 in the Pacific. Specifically seizing Malaysia, Indonesia, Philippines, and anything else they should plan to take in 42.

How many AVL's should they launch? It is very expensive to launch SF units to Amphib (something like 68 MPP per unit using regular amphib)

Should they use any long range AVL? I think those are more expensive.

What units should they launch amphib? Just SF or some HQ/Army?

Should they take Singapore by marching through FIC into Thailand and down the Peninsula or should there be some amphib used?

How many amphib specifically should be used against Philippines and where should they land?

How many amphib should be used against Indonesia and where should they land?

Should Japan be doing anything in the Pacific? Maybe take Rabaul? Attack Pearl? Anything else?

How should they set up a perimeter vs US? Using what type of units and where?

Should they typically go for Burma? India? Australia? Russia? Or ignore those?

Thanks
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RE: Japan how to - 11/28/2020 4:24:48 PM   
Elessar2


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First things first: to maximize your amphibs (and minimize their cost) you'll need to max out both amphib & logistics techs ASAP. Note you get TONS of free SF...

AVL will be more useful to get to Sumatra/Borneo more quickly (from French Indochina). I usually have 3-4 ground units (armies or corps or SF, incl. an HQ) attacking Manila (taking Aparri 1st for supply purposes), 2 SF taking the two Borneo capitals, then 2-3 SF + HQ for Sumatra, maybe a spare corps to snarf up oil wells. 2-3 + HQ for Singapore, tho they of course can march around the long way. I can likely spare 1 more for Guam. That will pretty much max out the first wave: second wave will be towards New Guinea, Rabaul & the Solomons.

Pearl is usually a no-brainer, since all US BB's upon your DoW spawn nice and pretty on a tee for you in their ports.

After establishing the perimeter I simply form a 7 CV Death Star + escorts, plus maxing out all Maritime bombers (as well as long-range tech) and placing them in logical places, and play a waiting game. [rain turns tho will allow enemies to sneak in note, so subs also serve as effective scouts rain or shine] You can extend the perimeter if you wish, incl. trying to take Australia (usually CBI tho will soak up most spare infantry).

I've seen your AARs in the WiF forum-you may be interested that I've decided to shift my efforts into finishing the WitP scenario since the map itself is 95% complete.

< Message edited by Elessar2 -- 11/28/2020 4:33:30 PM >

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RE: Japan how to - 11/28/2020 7:55:21 PM   
jjdenver

 

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ok ty for the reply. So you actually get amphib & logistics to level 5 by 42?

What's CBI mean?

I just realized while reading your post that AVL is long range and AV is short range. Didn't realize that before.

When you hit Pearl you don't invade, just use CV's to port attack the spawning BB's?

Any additional scenarios/mods for this game sound great. It's lacking them really.

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RE: Japan how to - 11/28/2020 10:14:55 PM   
Platoonist


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quote:

ORIGINAL: jjdenver



What's CBI mean?



CBI = China-Burma-India area.


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RE: Japan how to - 11/29/2020 2:12:07 AM   
Elessar2


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quote:

ORIGINAL: jjdenver

ok ty for the reply. So you actually get amphib & logistics to level 5 by 42?

What's CBI mean?

I just realized while reading your post that AVL is long range and AV is short range. Didn't realize that before.

When you hit Pearl you don't invade, just use CV's to port attack the spawning BB's?

Any additional scenarios/mods for this game sound great. It's lacking them really.


Max out the chits at least: I can usually get both techs to at least level 3 by late '41.

Pearl: yes, I typically nuke away: may never get a cleaner shot at them. As said, at that juncture all of my amphib slots have been used up, tho other people have pulled off an early Hawaiian invasion successfully. I may try to implement the WiF rule where the American player has to move ships into those ports or lose war readiness (chits in WiF)--I dislike units of a major popping into existence upon a DoW only to be blasted into oblivion.

I now grasp why nobody has done any new map mods-IT'S A ROYAL PAIN. The Pacific one as said is closer to completion-I have slaved over the Euro 20k one for 4 months, but have run into some snags, with a ton of work to go before I can even begin to dream about plopping units down and getting an alpha build up and running.

< Message edited by Elessar2 -- 11/29/2020 2:13:13 AM >

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RE: Japan how to - 11/29/2020 5:11:55 PM   
jjdenver

 

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Sorry to hear it's so tough to do a new map. Hopefully you succeed.

How does JP take Rabaul? If you take Port Moresby (capital of New Guinea) will Rabaul fall to JP? Similar question for Kukum (capital of Solomon Islands)?

At start of war is Moresby empty so that JP can just drop in an SF and take Rabaul?

How is Dili (capital of Timor) handled? Does JP need to DOW Portugal to get Timor? Is it worth it?

What is the para usually used for?

Does JP usually take the Soviet far east? Can this be done before US entry or will it affect US entry?

ty


< Message edited by jjdenver -- 11/29/2020 5:14:05 PM >

(in reply to Elessar2)
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RE: Japan how to - 11/30/2020 12:03:35 AM   
Elessar2


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Anything can happen after the first turn DoW, so I'd go in assuming that any key location has something on it.

There is an event (tho it may be in the Fall Weiss mod only) which gives you Timor.

The paratrooper can be useful in China to snag a city when the IJA ground units don't have enough movement points to take it themselves.

Attacking Russia pre-US entry will definitely cause the Americans to go up in readiness.

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Post #: 7
RE: Japan how to - 12/1/2020 7:55:30 PM   
jjdenver

 

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btw I just had a player land on Pearl in PBEM. He killed the FTR and then landed HQ and special forces on the northwest side of Oahu. Another SF unit is waiting to land. I don't see any way to prevent the island being taken. I don't think my little 10 point 1 inf tech, 1 AA tech SF is going to survive and getting reinforcements through the IJN with the USN won't happen in time. So it seems Pearl might be very do-able if you are good enough - and this player seems plenty good. :)

What happens to U.S. in the Pacific after fall of Pearl? Just bypass it I guess or have you seen it re-taken?

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RE: Japan how to - 12/1/2020 9:17:20 PM   
Marcinos1985

 

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If you want to really prevent taking Pearl you may do 2 things:
1. Get the marines and FTR out
2. Send an Army and AA/2nd Army

All of these can be done without decreasing US mobilization. You may also research Infantry Weapons and AA from the beginning, to enhance these troops. Honolulu is placed on mountain too, it won't be that easy to take. Ultimately, you may try to setup some kind of ambush for Japanese, though I never saw it done seriously. Perhaps other players can share their exp in this regard.

Nevertheless, in my opinion concentrating your effort on protecting Hawaii is really not helping your game, quite opposite. US from the beginning should focus on air and armor techs, to build bombers and tanks. Infantry comes last, so you shouldn't rush IW.
What is more, losing Honolulu is not detrimental to your war effort. It does hurt your National Morale, but nothing gamebreaking. If I remember correctly too, you don't have to own it to win the game. Let the Japanese sit there and protect this soon-to-be liability.
And one thing to mention, up to around mid-1942 Axis forces really can take whatever they want, where they want. But they can't take everything at once. If he is invading Pearl, his invasion of India or Syberia probably won't be that strong. And it takes a lot of $ to send SF's/HQ's and bring them back again, really.

Hope it helps.



< Message edited by Marcinos1985 -- 12/1/2020 9:18:42 PM >


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RE: Japan how to - 12/3/2020 11:44:11 PM   
ElvisJJonesRambo


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Marcinos1985 makes some great points. He's one of the the top Allied players around. I've lost Hawaiian Islands in most recent game against TL2. I just bypassed it, morale damage is done. Would have been way to expensive if I could have even taken in back. Toro, Toro, Toro is a must, cannot give the Yanks those ships. Well, unless you got something better to attack in December 1941 with your Carriers.

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RE: Japan how to - 12/7/2020 1:26:10 AM   
jjdenver

 

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Thanks for the reply. It sounds like as Japan it might be advisable to attack India? How is that usually accomplished? In other words when? With what forces (SF invading? Armies from Burma? land-based air from Burma)? From which area (burma, sea invasion, where to invade by sea?)?

ty

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Post #: 11
RE: Japan how to - 12/7/2020 2:21:19 AM   
ElvisJJonesRambo


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Just depends, all kinds of things to do with Japan. This game isn't always about doing something really cool. It's about not doing something stupid.

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You a photographer? You seen much combat? You're a real comedian. Well I got a joke for you. I'm gonna tear you a new a-hole. You talk the talk, do you walk the walk?

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Post #: 12
RE: Japan how to - 12/8/2020 1:10:36 AM   
Elessar2


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A lot of people shut down the Chinese front and strip key (high experience) units to use in the Burma/India theatre. Shipping them across the Bay of Bengal can give you a quick advantage, esp. if some Indian units are engaged in North Africa.

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Post #: 13
RE: Japan how to - 1/5/2021 3:42:24 PM   
warspite1


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quote:

ORIGINAL: ElvisJJonesRambo

This game isn't always about doing something really cool. It's about not doing something stupid.
warspite1

.... ah, no wonder I find it so difficult.....


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RE: Japan how to - 5/4/2021 5:01:42 PM   
Alcibiades73

 

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quote:

ORIGINAL: Elessar2

A lot of people shut down the Chinese front and strip key (high experience) units to use in the Burma/India theatre. Shipping them across the Bay of Bengal can give you a quick advantage, esp. if some Indian units are engaged in North Africa.


What does this mean? Just put token defense there and move most of the offensive troops to elsewhere?

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Post #: 15
RE: Japan how to - 5/4/2021 6:24:13 PM   
Platoonist


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quote:

ORIGINAL: Alcibiades73


What does this mean? Just put token defense there and move most of the offensive troops to elsewhere?


Yes, it means you just go over to the defensive in China and use the better troops for offensives elsewhere.


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Post #: 16
RE: Japan how to - 8/26/2021 12:22:26 AM   
Zeckke

 

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Singapoore is just the key for japan and Ducht indies with with weather the carriers blow the initial capitals armys

if you stay the whole japan navy in the china waters at singapoore you make the point to the AI, thats what china and usa fighting today thouse water are defensive dead

(in reply to Platoonist)
Post #: 17
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