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AI still putting HQ and Air Forces on Front Lines to be Destroyed

 
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AI still putting HQ and Air Forces on Front Lines to be... - 11/21/2020 11:39:21 PM   
Tanaka


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Joined: 4/8/2003
From: USA
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Can this be improved? These forces should be put in the rear like human players do...

< Message edited by Tanaka -- 11/21/2020 11:40:00 PM >


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RE: AI still putting HQ and Air Forces on Front Lines t... - 11/22/2020 7:37:02 AM   
Epekepe

 

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Joined: 3/24/2020
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+1.

This is the biggest problem of AI.

(in reply to Tanaka)
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RE: AI still putting HQ and Air Forces on Front Lines t... - 11/22/2020 6:19:54 PM   
havoc1371


Posts: 124
Joined: 12/5/2017
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If referring to the Russian deployment for Barbarossa, you've pretty much got two options: 1) Sacrifice the deployments and dig in 4-6 hexes back from the border using engineers, so the Germans run into a line of entrenchments running on either side of the marshes (historically gamey, but legal). This has been used against me successfully a number of times, stopping my Germans dead by the end of 1941 short of even the historical German gains. Counter for this is to focus German air and artillery on a point in the fortification line and bust through, but not easy. You'll see the fortifications appearing on the map to let you know what the Russians are doing and whether you need to build more artillery to counter. 2) line the border areas where they arrive with garrisons and corps to force the deployment to be behind. I've found this to allow the survival of some of the air and other units, but the lost garrisons give German units an easy kill with experience, so its a trade off, but I think worth it if it saves more expensive and hard to build air and HQ's.

(in reply to Epekepe)
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RE: AI still putting HQ and Air Forces on Front Lines t... - 11/22/2020 8:48:45 PM   
Platoonist


Posts: 1026
Joined: 5/11/2003
From: Kila Hana
Status: offline

quote:

ORIGINAL: havoc1371

line the border areas where they arrive with garrisons and corps to force the deployment to be behind. I've found this to allow the survival of some of the air and other units, but the lost garrisons give German units an easy kill with experience, so its a trade off, but I think worth it if it saves more expensive and hard to build air and HQ's.


Yeah, I tried this idea too. It saved all the invasion deployment tactical bombers, one HQ and two ground units from being overrun where they deployed on the border. The garrisons died in droves, but then I had a stack of cheap garrisons to buy back later.


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RE: AI still putting HQ and Air Forces on Front Lines t... - 11/24/2020 4:40:06 AM   
Tanaka


Posts: 3788
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: havoc1371

If referring to the Russian deployment for Barbarossa, you've pretty much got two options: 1) Sacrifice the deployments and dig in 4-6 hexes back from the border using engineers, so the Germans run into a line of entrenchments running on either side of the marshes (historically gamey, but legal). This has been used against me successfully a number of times, stopping my Germans dead by the end of 1941 short of even the historical German gains. Counter for this is to focus German air and artillery on a point in the fortification line and bust through, but not easy. You'll see the fortifications appearing on the map to let you know what the Russians are doing and whether you need to build more artillery to counter. 2) line the border areas where they arrive with garrisons and corps to force the deployment to be behind. I've found this to allow the survival of some of the air and other units, but the lost garrisons give German units an easy kill with experience, so its a trade off, but I think worth it if it saves more expensive and hard to build air and HQ's.


I'm referring to everywhere in general for the AI. Are you referring to AI or human player?

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RE: AI still putting HQ and Air Forces on Front Lines t... - 11/24/2020 8:09:48 AM   
EarlyDoors


Posts: 356
Joined: 12/16/2018
From: uk
Status: offline

quote:

ORIGINAL: Platoonist


quote:

ORIGINAL: havoc1371

line the border areas where they arrive with garrisons and corps to force the deployment to be behind. I've found this to allow the survival of some of the air and other units, but the lost garrisons give German units an easy kill with experience, so its a trade off, but I think worth it if it saves more expensive and hard to build air and HQ's.


Yeah, I tried this idea too. It saved all the invasion deployment tactical bombers, one HQ and two ground units from being overrun where they deployed on the border. The garrisons died in droves, but then I had a stack of cheap garrisons to buy back later.



great tip +1

(in reply to Platoonist)
Post #: 6
RE: AI still putting HQ and Air Forces on Front Lines t... - 1/29/2021 12:36:04 PM   
Hubert Cater

 

Posts: 4694
Joined: 7/22/2013
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quote:

ORIGINAL: Tanaka

Can this be improved? These forces should be put in the rear like human players do...


Please let me know if this is improved with this build, thanks!


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RE: AI still putting HQ and Air Forces on Front Lines t... - 2/15/2021 11:27:11 PM   
Captjohn757

 

Posts: 95
Joined: 1/7/2017
Status: offline
Do a little research and you will find Strategic Command pretty much follows the real world script for the launch of Operation Barbarossa. The Russians were decimated at the outset as the Luftwaffe had a field day taking out enemy aircraft, troops and command & control centers . . . always nice to modify the game to give the Russians a better chance at survivability by placing units a bit further from the front line, but that's not how the cookie crumbled in the summer of '41.

(in reply to Hubert Cater)
Post #: 8
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