ORIGINAL: Ian R
Thanks for the replies
When I said all thing equal I meant alt, range, leader or anything else that could, might or does influence training.
So from these posts there's no difference in sweep/escort training nor airfield/port/ground/industry training.
Why would you assume that that there is no difference between port or airfield attack training?
Because there is no difference in the skill that is trained - it is GrdB or LowG, depending on the altitude used. Even if you train your DBs at 10,000 feet so that they dive bomb, you are just training GrdB skill. Are you saying there is some other difference in choosing one over the other?
@alimentary - I think we are at cross purposes - the experience gain likely reflects the actual skill used, whatever that is.
@BBfanboy- It folds into your earlier comments about altitude and aircraft type. Do we know for sure that the port attack algorithm doesn't also take target type*, and weapon type employed**, into account in the individual combat calculation for each pilot+aircraft? It does for air to air combat - see manual 19.3 second paragraph. See also the design note about raid based combat in section 21.1. Small packets of aircraft resolve their specific combat in a tactical fashion, separate to other packets.
[*Which in the instance of a port attack, could be a ship. A stationary ship "at anchor", per the manual. Or a land installation like fuel supply. CD gun units (and other support types) are possible "other targets" in port attack.]
And, gentlemen, there is another layer of complication added to this. While in the general air mission description the manual says port attack units carry bombs, in section 220.127.116.11 it also says this: [Cross ref ** above]
Bombers attacking ports will attack any ships at anchor 50% of the time, however, TF’s docked
in port will not be attacked. These attacks use bombs with only a small percentage of torpedo
bombers using torpedoes (as it is assumed these ships may be in dry dock or protected by
torpedo nets). If there are less than 10 ships at port, the chance of bombers attacking ships
lessens with each number less than 10 (so, bombers would be more likely to attack ships if 9
were in port as opposed to 4).
That adds another layer to the question - there are some hoops to jump through to get to it, but at some point in the strike packet execution determinations are made:
- does the strike packet press the attack (CAP related)
- does the strike packet target ships in port
- are the striking aircraft TBs, and if so do they/any of use torpedoes.
- the corollary of the proceeding determination is they dive to 200 feet and make their run-in to drop.
After working its way down to that point, I would be surprised if the port attack algorithm does not use the torpedo skill for that torpedo attack.
Edit: It also occurs that if you send fighter bombers in at 100' to shoot the place up, they might use their strafe skill.
< Message edited by Ian R -- 11/22/2020 4:51:48 AM >
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