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Hex & Chit Wargame Zulu,wildwest,Nam + many more

 
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Hex & Chit Wargame Zulu,wildwest,Nam + many more - 11/19/2020 10:37:16 PM   
mainsworthy

 

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Joined: 9/3/2013
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ww2 and fantasy wargame


https://manyone88.itch.io/








https://manyone88.itch.io/blitz-hexchit-hard-core-wargaming-engine



< Message edited by mainsworthy -- 6/21/2021 1:16:59 PM >
Post #: 1
RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/19/2020 11:05:36 PM   
MrsWargamer


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Interesting. I downloaded the file, unzips fine. Reading the manual text file is recommended for anyone curious.

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Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.

(in reply to mainsworthy)
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RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/19/2020 11:15:51 PM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
Status: online
The manuals differs slightly for each era, eg bows have less ranged fire than winchesters, or romans cant attack as far as WW2 soldiers, but mostly the manuals are simular.

thankyou for downloading, and giving a comment.

< Message edited by mainsworthy -- 11/20/2020 2:00:46 AM >

(in reply to MrsWargamer)
Post #: 3
RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/20/2020 9:04:28 AM   
Alan Sharif

 

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Just downloaded. Thanks for posting, and for your work on this.

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A Sharif

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RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/20/2020 9:18:27 AM   
mainsworthy

 

Posts: 320
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thankyou, hope you enjoy it. thanks for downloading

(in reply to Alan Sharif)
Post #: 5
RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/20/2020 12:30:59 PM   
maitrebongo


Posts: 294
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Hi,

Nice effort, and can be a solid base.
I found a way to seriously improve the graphic quality of the game and before going further and eventually creating a mod, I have a few questions:
- Is it possible to increase the resolution of the game (for example that the counters are 100 x 100 pixels instead of 50 x 50 pixels)?
- Is it possible to have a map larger than 17 x 10 hexagons?
- What is the level of artificial intelligence on the tactical level?
- What programming language did you use?

Keep on going !

_____________________________

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(in reply to mainsworthy)
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RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/20/2020 3:25:22 PM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
Status: online
OK i will try an answer some of your Questions
- Is it possible to increase the resolution of the game (for example that the counters are 100 x 100 pixels instead of 50 x 50 pixels)? No its one to one no stretching except the TEM display on the right is an enlarged hex, but fullscreen can have a bigger looking screen but the only stretching is the resolution of full screen
- Is it possible to have a map larger than 17 x 10 hexagons? No, but you can stack 8 chits in a hex, I started out with this and it became to difficult to alter later
- What is the level of artificial intelligence on the tactical level? took a min to think of what you need to know about the map(chits are more complex). the A.I. is very aggressive and you have options to make it more strong or weaker I created the A.I. to use the phases so it only has a small job to do at any phase ,also the A.I on a map level uses TEMs reduce firepower , .but each chit has its own move rate you set to match the map terrain line of sight is really important its pin sharp(but be carefull with LOS not to block a hex from firing, instead block hex sides). The A.I. prioritises your ranged units, leaders & heroes add to the power of attacks, groups can make a big atack, a stack can seperate and attack 8 different hexes, the A.i. dosnt cheet it has the same options as you
- What programming language did you use? BltzMax
PS: thankyou for asking, it shows you know your fodder, I do hope you can improve it, sounds really interesting that you have an idea on this

sorry but i have not looked at all this for a while Im tying myself up in knots trying to remember everything ,so im revisiting the details


< Message edited by mainsworthy -- 11/21/2020 1:07:04 AM >

(in reply to maitrebongo)
Post #: 7
RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/20/2020 3:29:29 PM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
Status: online
i am going now to put the map making software online give me a minite to get it up, then with the los tool you can make the maps

(in reply to maitrebongo)
Post #: 8
RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/20/2020 3:40:02 PM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
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https://iibbrr.itch.io/map-it-64b-mapmaker-hexs-squares

ok I put my map making app online for you, seems you may have a use for it, you make a map then use the LOS tool(in the wargame app itself) to paste lineofsight blockers(place Los blockers are best on hex edges , as they block los from attacker and defender hexes the attcker traces a line from centre to centre dots ).

the map will put the hexes in the exact correct place for you, you can even hex over a photo etc...

use the Hotseat version of the game to setup a scenario and save with i think the S key, and look in the module folder for scenario text files , the instructions are in the game

the mapmaker might be of use to you if your moding , its old but does the job

< Message edited by mainsworthy -- 11/20/2020 3:59:31 PM >

(in reply to mainsworthy)
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RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/20/2020 5:58:40 PM   
bayonetbrant

 

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not sure we needed all caps announcing the thread, but whatevs....

(in reply to mainsworthy)
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RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/20/2020 6:00:40 PM   
mainsworthy

 

Posts: 320
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Sorry! I just pasted it in instead of retyping it in lowers

(in reply to bayonetbrant)
Post #: 11
RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/21/2020 12:47:18 AM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
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i have added a couple of screenshots to the begining of the thread that expain a little about advantages and disadvantages in game setup, this sets The A.I. or player to be easy or hard. the differrent eras have further restrictions on one side or the other, so you need to check each eras manual. I created the A.I. to use the phases so it only has a small job to do at any phase and it dosnt cheat.

(in reply to mainsworthy)
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RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/21/2020 11:42:53 PM   
rommel222

 

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Greetings mainsworthy,
Thanks for posting about this game.
I will give it a go

(in reply to mainsworthy)
Post #: 13
RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/22/2020 12:24:11 AM   
mainsworthy

 

Posts: 320
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rommel222 thankyou for your time in advance. I do hope you like it

(in reply to rommel222)
Post #: 14
RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/22/2020 1:51:28 PM   
pzgndr

 

Posts: 3111
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From: Maryland
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quote:

ORIGINAL: mainsworthy
- Is it possible to have a map larger than 17 x 10 hexagons? No, but you can stack 8 chits in a hex, I started out with this and it became to difficult to alter later


I assume you are the author and code developer for this project? I like the idea of a wargame engine that allows folks to create hexagon maps, define terrain effects and combat results, set orders of battle, etc. And your game allows unit stacking (+1). What are the long-range plans to expand the map beyond the 17x10 limit?

I have long been advocating for someone to develop simple wargames for adaptations of classic Avalon Hill boardgames like Afrika Korps, Russian Campaign, etc. Or develop a wargame engine for others to use to do this. Blitz has potential.

(in reply to mainsworthy)
Post #: 15
RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/22/2020 4:32:59 PM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
Status: online
quote:

ORIGINAL: pzgndr

quote:

ORIGINAL: mainsworthy
- Is it possible to have a map larger than 17 x 10 hexagons? No, but you can stack 8 chits in a hex, I started out with this and it became to difficult to alter later


I assume you are the author and code developer for this project? I like the idea of a wargame engine that allows folks to create hexagon maps, define terrain effects and combat results, set orders of battle, etc. And your game allows unit stacking (+1). What are the long-range plans to expand the map beyond the 17x10 limit?

I have long been advocating for someone to develop simple wargames for adaptations of classic Avalon Hill boardgames like Afrika Korps, Russian Campaign, etc. Or develop a wargame engine for others to use to do this. Blitz has potential.



Thankyou For your comments , 17x10 limit may be possible to increase ,I have gad to process in my head for a while BUT I have no near future plan to do so. it would likly alter the game so much it would be a new project

< Message edited by mainsworthy -- 11/22/2020 5:01:25 PM >

(in reply to pzgndr)
Post #: 16
RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/22/2020 7:20:59 PM   
demyansk


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It’s good to see stuff like this, keep up the good work

(in reply to mainsworthy)
Post #: 17
RE: BLITZ HEX&CHIT WARGAME ENGINE - 11/22/2020 9:45:17 PM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
Status: online

quote:

ORIGINAL: demyansk

It’s good to see stuff like this, keep up the good work


Thankyou, its good for me to see people want me to do it too, thanks

(in reply to demyansk)
Post #: 18
RE: BLITZ HEX&CHIT WARGAME ENGINE - 12/5/2020 7:16:31 AM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
Status: online
some more screenshots






< Message edited by mainsworthy -- 12/6/2020 10:20:40 AM >

(in reply to mainsworthy)
Post #: 19
RE: BLITZ HEX&CHIT WARGAME ENGINE - 12/5/2020 10:39:45 AM   
Protonic2020


Posts: 142
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From: Sweden
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Was this a one man project? Straight away it looks well done from the graphics and interface, from the screenshots at least. How much was made by yourself and not based on something already there?
The last question i realize may trigger a longer explanation but i just throw it out here. Nice this.

(in reply to mainsworthy)
Post #: 20
RE: BLITZ HEX&CHIT WARGAME ENGINE - 12/5/2020 11:20:19 AM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
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Well thanks for asking, the programming design interface is all me, the only thing i used was juniogeneral.org graphics, i asked juniorgen awhile ago if i could use their art and they said yes as long as i give credit and not use their art for commercial profit. everything else is me. oh i bought the fantasy art for the fantasy version i forgot that. I have no acess to art and i am not that good at it. forgot i did the SS germans and the ww2 art myself. forgot i did the maps with my own app. if you download the app you can see the credits too.





< Message edited by mainsworthy -- 12/6/2020 8:58:20 PM >

(in reply to Protonic2020)
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RE: BLITZ HEX&CHIT WARGAME ENGINE - 12/5/2020 11:24:24 AM   
Protonic2020


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From: Sweden
Status: offline
Ambition,creative, enthusiasm, BRAVO! Well done.
The world needs good game developers.

(in reply to mainsworthy)
Post #: 22
RE: BLITZ HEX&CHIT WARGAME ENGINE - 12/5/2020 12:29:52 PM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
Status: online
game are no good without the right people to use them, so thankyou for recognising my work and thankyou for your coments

(in reply to Protonic2020)
Post #: 23
RE: BLITZ HEX&CHIT WARGAME ENGINE - 12/5/2020 12:36:07 PM   
Protonic2020


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Joined: 10/10/2020
From: Sweden
Status: offline

quote:

ORIGINAL: mainsworthy

game are no good without the right people to use them, so thankyou for recognising my work and thankyou for your coments

No thank you for thanking ME now, thank you.
(I borrow this one without a shame from another thread). Yes, i get what you´re aiming at and for sure, to show real appreciation and...
you´re quite smart right? I sense a person with intelligence.
If i download and play it, that´s the real measurement of if something is liked or not. Please, i just went to town with a lot of Matrixgames purchases, those are in the pipeline for playing and learning for me at this point.

But i´m not the one who says stuff without meaning it as well, straight shooter me. "Give me honesty or gimme death".

(in reply to mainsworthy)
Post #: 24
RE: BLITZ HEX&CHIT WARGAME ENGINE - 5/4/2021 3:07:14 PM   
scaz


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quote:

https://iibbrr.itch.io/blitz-hex-chit-wargame

ww2 and fantasy wargame



404 nothing found

(in reply to Protonic2020)
Post #: 25
RE: BLITZ HEX&CHIT WARGAME ENGINE - 5/4/2021 3:15:58 PM   
RangerJoe


Posts: 13201
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From: My Mother, although my Father had some small part.
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I believe that he took it down. He seemed to think that there was little interest in the game.

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(in reply to scaz)
Post #: 26
RE: BLITZ HEX&CHIT WARGAME ENGINE - 5/4/2021 4:16:42 PM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
Status: online

quote:

ORIGINAL: scaz

quote:

https://iibbrr.itch.io/blitz-hex-chit-wargame

ww2 and fantasy wargame



404 nothing found


if your interested in it, I can upload it for you temp ? . I will go find it now.

(in reply to scaz)
Post #: 27
RE: BLITZ HEX&CHIT WARGAME ENGINE - 5/4/2021 4:39:11 PM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
Status: online














< Message edited by mainsworthy -- 5/13/2021 7:31:21 PM >

(in reply to mainsworthy)
Post #: 28
RE: BLITZ HEX&CHIT WARGAME ENGINE - 5/4/2021 4:41:30 PM   
mainsworthy

 

Posts: 320
Joined: 9/3/2013
Status: online

quote:

ORIGINAL: RangerJoe

I believe that he took it down. He seemed to think that there was little interest in the game.


Ok I put it back online for a bit to see if anybody is interested besides scaz, thanks scaz for your interest, and RangerJoe for your helpfull direction.

If nobody wants this anymore I will delete in a couple of days, hope Its of help scaz

(in reply to RangerJoe)
Post #: 29
RE: Blitz Hex&Chit Wargame Engine - 5/4/2021 4:57:52 PM   
rico21


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IMO, you should make a deal with matrix games to develop a Warhammer 40000K Horus Heresy battles and campaign. Battles between Astartes with chaos legions without Orks.You should make our days!

< Message edited by rico21 -- 5/4/2021 4:58:43 PM >

(in reply to mainsworthy)
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