Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Overruns

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Suggestions and Feedback >> Overruns Page: [1]
Login
Message << Older Topic   Newer Topic >>
Overruns - 11/14/2020 9:59:31 PM   
mroyer

 

Posts: 903
Joined: 3/6/2016
Status: offline

If I'm not mistaken, AP of attacking units is exhausted even if combat ends before round 10.

Suggestion: Instead, attacking units get a pro-rated remainder of AP when combat ends early.

This would allow overwhelming forces to brush aside and overrun weak defenders and continue moving in a truer simulation of blitzkrieg tactics.

-Mark R.
Post #: 1
RE: Overruns - 11/15/2020 5:39:37 AM   
Clux


Posts: 405
Joined: 9/16/2018
From: Mexico
Status: offline

quote:

ORIGINAL: mroyer


If I'm not mistaken, AP of attacking units is exhausted even if combat ends before round 10.

Suggestion: Instead, attacking units get a pro-rated remainder of AP when combat ends early.

This would allow overwhelming forces to brush aside and overrun weak defenders and continue moving in a truer simulation of blitzkrieg tactics.

-Mark R.



There is a reason of why you should use motorized or mechanized battalions, they keep a portion of their AP if they win combat, but I agree than it should be explained better

(in reply to mroyer)
Post #: 2
RE: Overruns - 11/15/2020 12:01:49 PM   
mroyer

 

Posts: 903
Joined: 3/6/2016
Status: offline

quote:

There is a reason of why you should use motorized or mechanized battalions, they keep a portion of their AP if they win combat, but I agree than it should be explained better


Really? I was completely unaware of this.
I will explore. Thanks for pointing it out.
-Mark R.

(in reply to Clux)
Post #: 3
RE: Overruns - 11/16/2020 10:03:50 AM   
Falke

 

Posts: 179
Joined: 8/13/2004
Status: offline

quote:

ORIGINAL: Clux

There is a reason of why you should use motorized or mechanized battalions, they keep a portion of their AP if they win combat, but I agree than it should be explained better


This applies to all Units, but generally Foot will not have enough AP left to move an extra hex

(in reply to Clux)
Post #: 4
RE: Overruns - 11/16/2020 4:28:35 PM   
DTurtle

 

Posts: 443
Joined: 4/26/2010
Status: offline
At the end of combat, units lose about 50 AP. Moving into the conquered hex is free, but you need at least 30AP to attack a hex. So if your units have enough AP, and they defeat the enemy quickly enough, you can attack again. Rush and Blitzkrieg are very useful for this.

(in reply to Falke)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Suggestions and Feedback >> Overruns Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.156