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RE: Bits and bobs . . . - 12/1/2020 1:08:35 PM   
Hubert Cater

 

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quote:

ORIGINAL: stockwellpete
Yes, understood. But why does it need 4 HQ units on that front? That would suggest 20+ other Russian units in the area. I can understand the Russians needing 2 HQ units initially - and then maybe a third one if they start to break the Ottoman cordon in the Caucasus. But 4 quite early on in the game where that front is quite well balanced still?


It probably doesn't need 4 HQs there, as mentioned sometimes it does things not quite intended. I try and fix these but there can be unanticipated circumstances and examples of this every once in a while here and there.


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RE: Bits and bobs . . . - 12/1/2020 1:13:20 PM   
Hubert Cater

 

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quote:

ORIGINAL: stockwellpete

I have just discovered the left-click/Shift key facility to swap the positions of 2 units. If I move a single unit one hex then I cannot reinforce or upgrade it. But if I use the left click/Shift mechanism then I seem able to reinforce or upgrade. Is this as intended?


I believe so as it makes the swap function that much more useful to rotate fresh troops in, e.g. if you couldn't upgrade/reinforce after a swap, then for the WWI game at least it likely would never be used etc., and swapping in fresh units can be critical especially when the lines run 2 to 3 or more units deep.


< Message edited by Hubert Cater -- 12/1/2020 1:14:03 PM >


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RE: Bits and bobs . . . - 12/1/2020 1:31:17 PM   
Taxman66


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ignore missed including the quote

< Message edited by Taxman66 -- 12/1/2020 1:32:33 PM >


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Post #: 33
RE: Bits and bobs . . . - 12/1/2020 1:32:08 PM   
Taxman66


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quote:

ORIGINAL: stockwellpete

I have just discovered the left-click/Shift key facility to swap the positions of 2 units. If I move a single unit one hex then I cannot reinforce or upgrade it. But if I use the left click/Shift mechanism then I seem able to reinforce or upgrade. Is this as intended?


Yes

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Post #: 34
RE: Bits and bobs . . . - 12/1/2020 4:40:21 PM   
stockwellpete

 

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I am doing quite well in my current game playing as Central Powers at the easiest settings within the Veteran level of difficulty. Hotzendorf has just been sacked as A-H commander despite A-H morale being 117% and the Russian morale being just 15%!! A-H cavalry are galloping off beyond Kiev as I write this. Why has he been sacked? He is having a blinder!
Is there any way of stopping this happening if the A-H do much better than expected?

I guess a lot of people play MP on here, but what level were you playing against the AI before you started playing MP?

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RE: Bits and bobs . . . - 12/1/2020 7:44:55 PM   
BillRunacre

 

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quote:

ORIGINAL: stockwellpete

I have just discovered the left-click/Shift key facility to swap the positions of 2 units. If I move a single unit one hex then I cannot reinforce or upgrade it. But if I use the left click/Shift mechanism then I seem able to reinforce or upgrade. Is this as intended?


That is correct, but the units will lose some Morale for swapping.

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RE: Bits and bobs . . . - 12/1/2020 8:36:57 PM   
OldCrowBalthazor


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quote:

ORIGINAL: stockwellpete



I guess a lot of people play MP on here, but what level were you playing against the AI before you started playing MP?


I did a few modified veteran games (0 on spotting) and jumped right in Feb 2020 and never looked back. Seen and done some interesting things that the AI never could do or react well against when playing a PM game.

I highly recommend trying it... mysteries and intrigues await!


< Message edited by OldCrowBalthazor -- 12/1/2020 8:51:41 PM >

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Post #: 37
RE: Bits and bobs . . . - 12/3/2020 8:56:22 AM   
stockwellpete

 

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Just continuing my game as Central Powers against AI (Veteran level, easiest setting) into early 1919 with 6 artillery shells maximum and no campaign termination date. Just a few things to observe . . .

1) saw a documentary that mentioned German "stormtroopers" quite a bit. These do not appear to be modelled, although both sides can buy elite reinforcement points. Do these extra points include the stormtroopers and other elite troop types?

2) further to Warsaw always seeming to be defended by a detachment when friendly corps are available, the same thing has happened at Brest-Litovsk and Milan so maybe this is a wider issue than just Warsaw?

3)The Austro-Hungarian morale is going off the scale now. Something like 155% and it was fighting Italian units who were at 6%. A-H also has a kitty of 3,000 MPP's that it cannot spend. I did read somewhere that some players think the national morale should be capped at 100. Maybe that is too strict, but I definitely think there should be some ceilings, maybe differential ones, so that it reflects the historical realities a bit more. Currently Germany is at about 60%, A-H 155%, Turkey 55% and Bulgaria 95% whereas the Entente has UK at about 70%, France 15% and USA 100%. Russia, Italy, Serbia, Greece and Albania have been knocked out; and Romania is now pro-Central Powers after a diplomatic offensive directed at them. All I have to do now is knock-out France in the next few months and that is virtually game over.

4) I attacked Novo-Georgievsk fortress again. It was 6 entrenchment with full strength Corps in it. I had one artillery piece with maximum of 6 shots available. I took all 6 shots, completely de-entrenched the defenders and 4 of the 6 shots reduced the defending unit's strength. The fortress fell on the second "prepared attack". This was with an artillery piece on level 1 research. This seemed far too easy to me. I don't know much about these fortresses, but I did see a programme a while back about what happened to the Liege fortress and apparently the defenders most suffocated due to the dust. So morale and readiness should definitely suffer badly in such a bombardment, but maybe not the strength points forcing the attackers to concentrate more units before launching such an attack?

5) Sorry to mention this again, but one of the messages that flashes up on the screen says, "CP units in the East become infected with Bolshevism." This makes socialism sound like a disease, although I am sure all the generals and heads of state probably did regard socialism in that way! More neutral language might substitute "influenced by" for "infected with".

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Post #: 38
RE: Bits and bobs . . . - 12/3/2020 9:27:40 AM   
BillRunacre

 

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Thanks for the feedback.

On your first point, given the scale of the game, stormtroopers aren't represented as a separate unit, they are more of an increase in the attack capabilities of German units, and represented by experience/elite reinforcements, upgraded Infantry Weapons and better morale via Infantry Warfare research.

Regarding Novo-Georgievsk, there is a small chance of a casualty per bombardment, and your results sound like the dice rolled above average. In reality some fortresses fought really well, while others barely feature in the accounts of the campaigns.

On 5), the intention has always been for the game to be seen from the perspective of the commanders of the times. That said, I have made an amendment to the Notes in the Decision that came up recently to clearly delineate between such atmospheric text and what are purely historical observations, as having it clearer where something is "in character" and where it is purely informational is better.

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Post #: 39
RE: Bits and bobs . . . - 12/3/2020 9:30:03 AM   
BillRunacre

 

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quote:

ORIGINAL: stockwellpete

Currently Germany is at about 60%, A-H 155%, Turkey 55% and Bulgaria 95% whereas the Entente has UK at about 70%, France 15% and USA 100%. Russia, Italy, Serbia, Greece and Albania have been knocked out; and Romania is now pro-Central Powers after a diplomatic offensive directed at them. All I have to do now is knock-out France in the next few months and that is virtually game over.



Hi, I just noticed that Bulgaria is mentioned there. It doesn't have its own National Morale in the official campaigns as it is a Minor power, so I am a little confused by that?

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Post #: 40
RE: Bits and bobs . . . - 12/3/2020 9:52:21 AM   
stockwellpete

 

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quote:

ORIGINAL: BillRunacre


quote:

ORIGINAL: stockwellpete

Currently Germany is at about 60%, A-H 155%, Turkey 55% and Bulgaria 95% whereas the Entente has UK at about 70%, France 15% and USA 100%. Russia, Italy, Serbia, Greece and Albania have been knocked out; and Romania is now pro-Central Powers after a diplomatic offensive directed at them. All I have to do now is knock-out France in the next few months and that is virtually game over.



Hi, I just noticed that Bulgaria is mentioned there. It doesn't have its own National Morale in the official campaigns as it is a Minor power, so I am a little confused by that?


Please ignore me. The Bulgarian units saw off the Greeks but have done nothing since so I was guessing that figure as I did not have the game open when writing.

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Post #: 41
RE: Bits and bobs . . . - 12/3/2020 1:20:18 PM   
stockwellpete

 

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Finished the game off now. Central Powers major victory on September 6th 1919.

Morale state - UK 43%, USA 93%; all other Entente powers knocked out of the war. Germany 49%, Austria-Hungary 149% and Ottomans 73%.

Kitty's of MPP's - UK 3469, USA 8718, Germany 1865, Austria-Hungary 5796 and Ottomans 335.

The 6 shells for artillery worked quite well, I think. Both sides were able to combine artillery pieces to attack fortresses or fortified towns. I think it does mean players are more likely to set artillery to "Silent" as some units can be attacked by 4 or 5 enemy units and that would empty the ammunition just about.


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Post #: 42
RE: Bits and bobs . . . - 12/3/2020 10:46:42 PM   
Tendraline

 

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As for artillery, yeah, having 6 shells would require more savings, but at least for me I tended to attack and counterattack vigorously, so shells per turn was more critical. The only times when I had the full 10 were when artillery was not active for a few turns, like as in moving up. Yes, artillery silence helped too.

< Message edited by Tendraline -- 12/3/2020 10:57:37 PM >

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Post #: 43
RE: Bits and bobs . . . - 12/14/2020 7:43:42 AM   
stockwellpete

 

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In my most recent game against the AI, the Entente sent out a Seaplane Carrier after my subs in the Atlantic. I managed to ambush it and reduce it to 3 strength points. It then disappeared and I assumed it had gone back to a port for repairs. However, 4 or 5 turns later I saw it again still at 3 strength points. Shouldn't the AI send such badly damaged ships back for a re-fit?

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RE: Bits and bobs . . . - 12/14/2020 7:58:09 PM   
Tendraline

 

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Speaking of off-the-charts Austro-Hungarian morale, yes, that does seem a problem when German morale is in the dumps. Like, how? Why aren't they starving together?

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RE: Bits and bobs . . . - 12/15/2020 1:03:49 AM   
Elessar2


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quote:

In my most recent game against the AI, the Entente sent out a Seaplane Carrier after my subs in the Atlantic. I managed to ambush it and reduce it to 3 strength points. It then disappeared and I assumed it had gone back to a port for repairs. However, 4 or 5 turns later I saw it again still at 3 strength points. Shouldn't the AI send such badly damaged ships back for a re-fit?


Well-known bug. In the W@W scenario you'll often find damaged US ships hanging around in the Aleutians, unable to repair back to level 10.

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Post #: 46
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