Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

A small scenario to boost the Poor Bloody Infantry

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Armored Brigade >> MODS and Scenarios >> A small scenario to boost the Poor Bloody Infantry Page: [1]
Login
Message << Older Topic   Newer Topic >>
A small scenario to boost the Poor Bloody Infantry - 11/12/2020 7:26:06 PM   
jason oates

 

Posts: 64
Joined: 11/8/2011
Status: offline
Hi everyone, Im testing the Infantry in a very bloody desperate action in a small wood.
Not your normal AB scenario. Let me know what you think.

Attachment (1)
Post #: 1
RE: A small scenario to boost the Poor Bloody Infantry - 11/14/2020 1:52:35 AM   
jason oates

 

Posts: 64
Joined: 11/8/2011
Status: offline
Looks like I finally got close to the deployment i needed. Please use this attachment and not the first post. Thanks

Attachment (1)

(in reply to jason oates)
Post #: 2
RE: A small scenario to boost the Poor Bloody Infantry - 11/24/2020 1:30:55 AM   
Perturabo


Posts: 2603
Joined: 11/17/2007
Status: offline
I liked the briefing and terrain selection. Made a quite interesting fight.

1. I think that for battalion-sized forces it's better to use platoons instead of companies since one can command two levels down.
One can for example use a platoon for a reserve. I noticed that around the end of the scenario I'd usually start a counter-attack from the right flank as enemy is in the woods in the centre.
2. There's no HQ and support weapons are somewhat sparse for a battalion. Did they get destroyed earlier or is it because of a point limit? If it's the latter, it's best to adjust forces after creating the scenario in scenario editor or set unit type proportions when making a new scenario - they are pretty much irrelevant with manual buying.
HQs in Armored Brigade are company HQs.
3. You can set unit names by editing the scenario.xml file. For example:
  <string name="forceAFormation5" value="123,A Infantry HQ,21,29,LINE,1,90,FALSE,FALSE" />
  <string name="forceAFormation6" value="128,A1 Infantry Platoon,31,23,LINE,0,90,FALSE,FALSE" />
  <string name="forceAFormation7" value="128,A2 Infantry Platoon,31,30,LINE,0,90,FALSE,FALSE" />
  <string name="forceAFormation8" value="128,A3 Infantry Platoon,28,28,LINE,0,90,FALSE,FALSE" />
  <string name="forceAFormation9" value="123,B Infantry HQ,18,25,LINE,1,90,FALSE,FALSE" />
  <string name="forceAFormation10" value="128,B1 Infantry Platoon,31,44,LINE,1,90,FALSE,FALSE" />
  <string name="forceAFormation11" value="128,B2 Infantry Platoon,28,51,LINE,1,90,FALSE,FALSE" />
  <string name="forceAFormation12" value="128,B3 Infantry Platoon,30,57,LINE,1,90,FALSE,FALSE" />


_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

(in reply to jason oates)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Armored Brigade >> MODS and Scenarios >> A small scenario to boost the Poor Bloody Infantry Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.344