Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Units stats in the combat window

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Units stats in the combat window Page: [1]
Login
Message << Older Topic   Newer Topic >>
Units stats in the combat window - 11/12/2020 7:18:24 AM   
nukkxx5058


Posts: 2728
Joined: 2/3/2005
From: France
Status: offline
How can I see units stats (readiness, attck, def, morale, XP , soft attack, etc.) before to add the unit to joint the combat ? How do I select the units I want to add if I don't see its stats ?
It seems it's not possible. Or am I missing something ?
Thanks
Post #: 1
RE: Units stats in the combat window - 11/12/2020 3:42:39 PM   
nukkxx5058


Posts: 2728
Joined: 2/3/2005
From: France
Status: offline
Well, I went through the Das Tactics combat tutorial and it brings some good insights but I still would like to see my units details before to launch them to the combat. Like unit composition, subunits, TOE, details stats, whatever info is available when in map mode.

Hope it will be added in a future patch ... :)

https://www.youtube.com/watch?v=Nln-gbpCeWE&list=PLGB6RkFB7ZmPoXDAaR8FbM3xujwMsDgEv&index=10

(in reply to nukkxx5058)
Post #: 2
RE: Units stats in the combat window - 11/12/2020 8:45:56 PM   
eddieballgame

 

Posts: 572
Joined: 6/29/2011
Status: offline
If you click on a unit before attacking you get a detailed screen of that unit.

Attachment (1)

(in reply to nukkxx5058)
Post #: 3
RE: Units stats in the combat window - 11/13/2020 6:22:55 AM   
nukkxx5058


Posts: 2728
Joined: 2/3/2005
From: France
Status: offline
Yes but it has to be before attacking. Once you launch an attack there's no way to select which units will attack based on their own stats. When attacking from hexes with multiple units, this is an issue. You simply have no way of deciding which unit should join the fight, unless exiting the combat window and losing the already selected units... The decision has to be made prior the attack and outside the combat window. This , IMO is a major flaw.

(in reply to eddieballgame)
Post #: 4
RE: Units stats in the combat window - 11/13/2020 8:49:19 AM   
eddieballgame

 

Posts: 572
Joined: 6/29/2011
Status: offline
All one can do, at present, is enter the units in the order that generates the best 'Offensive Mod' numbers.
Not sure of anything else one can do...or even if it is necessary.

(in reply to nukkxx5058)
Post #: 5
RE: Units stats in the combat window - 11/13/2020 11:05:33 AM   
nukkxx5058


Posts: 2728
Joined: 2/3/2005
From: France
Status: offline
I'm sure that VIC will fix this in the future. It can't stay as is... :-(
One easy way would be to allow a mouse right-click on the unit in the combat window to bring the screen pointed by eddieballgame.

Better systems could be envisaged ...

(in reply to eddieballgame)
Post #: 6
RE: Units stats in the combat window - 11/13/2020 2:03:18 PM   
DTurtle

 

Posts: 443
Joined: 4/26/2010
Status: offline
Sorry, but so much of what you've written here is wrong (which is not entirely your fault)


1 - Readiness
2 - Morale
3 - Experience
4 - Supplies
Click on each for more details.


1. You can click on units in the Eligible Forces part to add units to the attack.
2. You can click on units in the Attacking Forces part to remove them from the attack.
3. You can click on units in the hex view to add or remove units from the attack.

quote:

eddieballgame:
All one can do, at present, is enter the units in the order that generates the best 'Offensive Mod' numbers.
Not sure of anything else one can do...or even if it is necessary.

The order of adding units to the attack has no actual effect on the battle.

< Message edited by DTurtle -- 11/13/2020 2:04:58 PM >

(in reply to nukkxx5058)
Post #: 7
RE: Units stats in the combat window - 11/13/2020 2:38:00 PM   
eddieballgame

 

Posts: 572
Joined: 6/29/2011
Status: offline
"The order of adding units to the attack has no actual effect on the battle".

It does affect 'Offensive Mod' numbers which I would think has an impact on the battle results.
It certainly can adjust the 'Odds'.


< Message edited by eddieballgame -- 11/13/2020 2:39:45 PM >

(in reply to DTurtle)
Post #: 8
RE: Units stats in the combat window - 11/13/2020 3:08:10 PM   
DTurtle

 

Posts: 443
Joined: 4/26/2010
Status: offline
That is only an artifact of the way the odds are calculated (single simulated combat round).

(in reply to eddieballgame)
Post #: 9
RE: Units stats in the combat window - 11/13/2020 3:14:50 PM   
MOS96B2P


Posts: 149
Joined: 2/7/2019
Status: offline

quote:

ORIGINAL: DTurtle


1 - Readiness
2 - Morale
3 - Experience
4 - Supplies
Click on each for more details.


1. You can click on units in the Eligible Forces part to add units to the attack.
2. You can click on units in the Attacking Forces part to remove them from the attack.
3. You can click on units in the hex view to add or remove units from the attack.


Thank you for a very helpful post.

(in reply to DTurtle)
Post #: 10
RE: Units stats in the combat window - 11/13/2020 5:43:33 PM   
nukkxx5058


Posts: 2728
Joined: 2/3/2005
From: France
Status: offline
@Dturtle: no comprendo

(in reply to MOS96B2P)
Post #: 11
RE: Units stats in the combat window - 11/13/2020 7:37:01 PM   
DTurtle

 

Posts: 443
Joined: 4/26/2010
Status: offline
Maybe I misunderstood you.

There is one more thing you can look at:


5 is the background color in the lower third of the icon that shows which OHQ the unit belongs to.

(in reply to nukkxx5058)
Post #: 12
RE: Units stats in the combat window - 11/14/2020 6:15:38 AM   
KingHalford

 

Posts: 371
Joined: 8/18/2016
Status: offline
Is the complaint that you can't see these stats from WITHIN the combat window before you launch the attack?

If so, I'd argue you don't need to. Some of the critical stats are available on the unit counter pictures. It's also quite easy to exit the combat window to manually check the unit stats on the UI bar as you would normally.

_____________________________

Ben "BATTLEMODE"
eXplorminate.co

(in reply to DTurtle)
Post #: 13
RE: Units stats in the combat window - 11/14/2020 7:28:11 AM   
nukkxx5058


Posts: 2728
Joined: 2/3/2005
From: France
Status: offline
quote:

ORIGINAL: KingHalford

Is the complaint that you can't see these stats from WITHIN the combat window before you launch the attack?


Yes.
-What unit is it ? Are they wearing these new fancy suits ? -Are they equiped with these brand new MGs?
-Are they rookies?
-Soft attack value?
-What are the subunits?
-entrenchment
-HQ bonus
and so on ...

As pointed out by DTurtle I can just see the 4 basic information figuring graphically on the counter but not the tons of other stats attached to the unit.

I'm surprised that not more people are complaining about it because if you can't access the units detailed stats at the time you need them , ie when sending troops to combat, what are they for ?

I don't think it's a big problem that cannot be overcome in terms of programing. As I said, a quick fix could be a right click bringing detailed stats summary. It's cosmetic, it's about information accessibility. No big deal for a maester like VIC to fix.

And I'm confident this will be fixed sooner or later. It can't stay as is :-)

quote:

If so, I'd argue you don't need to. Some of the critical stats are available on the unit counter pictures. It's also quite easy to exit the combat window to manually check the unit stats on the UI bar as you would normally.

If you exit the combat screen to check individual units you will lose the already selected units. You can't do this for a large battle involving dozens of units that it took time to select. You would had to redo it each time. You need an elephant memory.


< Message edited by nukkxx5058 -- 11/14/2020 9:19:27 AM >

(in reply to KingHalford)
Post #: 14
RE: Units stats in the combat window - 11/14/2020 10:00:29 AM   
KingHalford

 

Posts: 371
Joined: 8/18/2016
Status: offline
I see your point. I think that there'd have to be a way of presenting the information that doesn't already clutter up the screen. Tool-tips can be a mixed blessing in that regard, but that might be the best option for what you're after, failing a complete redesign of the combat initiation screen. I'd probably prefer the latter, and have the info in a separate part of the UI rather than tooltips jumping around all over the place.

_____________________________

Ben "BATTLEMODE"
eXplorminate.co

(in reply to nukkxx5058)
Post #: 15
RE: Units stats in the combat window - 11/14/2020 2:15:16 PM   
nukkxx5058


Posts: 2728
Joined: 2/3/2005
From: France
Status: offline
Yep, that's it :-)

(in reply to KingHalford)
Post #: 16
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Units stats in the combat window Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.180