From: Jacksonville, FL, USA
I would approach this by adding a 'unit remains in area' trigger of a few seconds, with the area set as your intended landing zone. Each time the trigger fires, it checks the GUID of UnitX (the unit that caused the trigger to fire). The first time a unit causes the trigger to fire, the GUID is stored as a keyvalue. Every subsequent time the check against GUID finds that key value, so a particular unit can only cause this to fire once.
If you need further help post the .scen file and a clear description of the exact behaviour you'd like to see and I'll see what I can come up with.
First thanks for the help and suggestion.
This was the first thing I checked, just using a very Generic "Land_Facility" and a blanket VP award for all classes. It seemed to be firing multiple times. Now I'm trying actual classes, "Inf," :Armor," "Mech." and some Specific types like LAV-25 so we'll see how that works!
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