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restoring readiness

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restoring readiness - 11/11/2020 10:19:13 AM   


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Just found out not to attack under 75%. Wondering what else I missed.

If you move you lose readiness. Not moving restores readiness.

If you are defending, do you lose readiness?

The closer you are to a road the quicker you restore?
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RE: restoring readiness - 11/12/2020 12:20:30 PM   


Posts: 344
Joined: 6/16/2020
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There is a cultist unit strat card that keeps up your unit readiness. I play that very often, as it is a free attachment to a unit.


The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.

(in reply to franklin1000)
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RE: restoring readiness - 11/12/2020 1:36:42 PM   


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Units lose readiness when they take hits in combat. Defenders suffer reduced penalties from lack of readiness compared to attackers, though it is a significant factor for them nonetheless.

(in reply to Maerchen)
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RE: restoring readiness - 11/12/2020 2:05:35 PM   


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Also units restore readiness every turn based on having full supply and modified by rolls of their OHQ commander. You can click the readiness button on a unit to see the calculation from last turn.

< Message edited by Saros -- 11/12/2020 2:06:12 PM >

(in reply to Soar_Slitherine)
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RE: restoring readiness - 11/12/2020 5:39:45 PM   


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(in reply to Saros)
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