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Level 3 fort decay

 
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Level 3 fort decay - 10/28/2020 6:47:51 PM   
mmoaorrke

 

Posts: 61
Joined: 12/22/2000
Status: offline
15.3.2.3 says forts 3-5 do not decay. My fort 3s are decaying to level 2 when they are unoccupied. I am the Russian player and it is during the blizzard in Feb 42 but it has been happening thruout the blizzard. Are the rules still current or did I miss something?
Using updated manual:
WitE Unofficial Manual v2.5.5
26 June 2019
updated to patch
WitE Release: v1.11.03
June 13, 2018
Post #: 1
RE: Level 3 fort decay - 10/28/2020 8:49:46 PM   
Telemecus


Posts: 4689
Joined: 3/20/2016
Status: offline
It is a known bug

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(in reply to mmoaorrke)
Post #: 2
RE: Level 3 fort decay - 10/28/2020 9:02:01 PM   
redrum68

 

Posts: 831
Joined: 11/26/2017
Status: online
Yeah and I believe this was fixed in v1.12 as you can see below. Best thing to do is put weak brigades or fort zones in forts that you don't want to have decay.

Appendix C - current max fort level and decay rules

● Max fort level:
○ 5.10 (3.10 in swamp) if fort above 4.10, or this hex contains a fort unit and port,
○ 4.10 (3.10 in swamp) if fort above 3.10, or this hex contains a fort unit,
○ 3.10 if fort above 2.10, or this hex is city, light urban, heavy urban, or adjacent hex contains a fort unit or enemy unit,
○ 2.10 if none of the conditions above are met.
○ Unless 4.10 or better is allowed, reduce max fort level to:
■ 2.10 if this hex is more than 25 hexes from supplied enemy combat units,
■ 1.10 if this hex is more than 50 hexes from supplied enemy combat units,
■ 0.00 if this hex is more than 75 hexes from supplied enemy combat units.
● Fort decay:
○ no decay if fort above 3.10,
○ no decay if not-depleted not-routed combat unit in hex,
○ up to 25% chance for no decay if fort above 2.10, otherwise:
■ base decay is 0.04,
■ x2 if there are no supplied enemy combat units within 25 hexes,
■ x4 if fort below 3.00 and weather is blizzard or mud,
■ x2 if fort below 3.00 and weather is snow,
■ x5 if fort below 1.00,
■ x3 if fort below 2.00.

< Message edited by redrum68 -- 10/28/2020 9:03:30 PM >

(in reply to Telemecus)
Post #: 3
RE: Level 3 fort decay - 11/4/2020 2:37:13 PM   
mmoaorrke

 

Posts: 61
Joined: 12/22/2000
Status: offline
So maybe it is working as designed now (I'm using 1.12) since level three forts stop at 3.10 and Appendix C says "no fort decay if fort above 3.10". Key word "above". Just that the para I originally referenced is out of date?


(in reply to redrum68)
Post #: 4
RE: Level 3 fort decay - 11/4/2020 6:31:33 PM   
redrum68

 

Posts: 831
Joined: 11/26/2017
Status: online
Not sure how it exactly worked or was supposed to work in v1.11 but it doesn't seem to work as those patch notes describe in v1.12.

(in reply to mmoaorrke)
Post #: 5
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