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Separating recon - 10/23/2020 10:16:17 PM   
blackcloud6


Posts: 462
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When generating a new mission using the Mission Generator, is there a way to separate the recon zones? I'd like to put some space between the recon units so they actually have to find each other. Usually what happens when the recon zones touch, both sides find each other's recon units, a brief firefight happens and most recon units are dead.
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RE: Separating recon - 10/24/2020 6:40:32 PM   
Veitikka


Posts: 1260
Joined: 6/25/2007
From: Finland
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It's not possible to separate the zones.

In the Mission Editor it's possible to place and lock the player and AI side recon formations, and thus any distance between the units is doable.

In the generated missions, why not have a gentleman's rule as the player and not place your recon units too close to the recon zone edge? Use the drawing tool to mark the allowed recon zone and stick to that?


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RE: Separating recon - 10/27/2020 3:44:54 PM   
Perturabo


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Joined: 11/17/2007
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quote:

ORIGINAL: Veitikka

It's not possible to separate the zones.

In the Mission Editor it's possible to place and lock the player and AI side recon formations, and thus any distance between the units is doable.

In the generated missions, why not have a gentleman's rule as the player and not place your recon units too close to the recon zone edge? Use the drawing tool to mark the allowed recon zone and stick to that?


I remember that problem being that problem being mentioned quite some time ago. Is there anything technical that makes implementation of separation of deployment zones impossible or exceedingly difficult?
The way it works now is really weird. As in resulting in opposing vehicle recon being deployed well within range of each other.

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RE: Separating recon - 10/27/2020 5:19:52 PM   
22sec

 

Posts: 900
Joined: 12/11/2004
From: Jackson, MS
Status: offline
I saw it done once on an old pre-alpha build. It did work fine in that build. I can't remember Juha's reasoning for not doing. That was also the build that could have extremely large in-game maps.

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