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1.18 open beta crash the game with my mod

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat The Bloody First - Modding >> 1.18 open beta crash the game with my mod Page: [1]
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1.18 open beta crash the game with my mod - 10/22/2020 10:14:54 AM   
Nomada_Firefox

 

Posts: 1294
Joined: 11/12/2001
From: Spain
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When I try select the mod in the main screen. I receive a error from the CC_TBF_STEAM.exe.

Any suggestion about what it can be the problem? previous versions did not crash. It is not a problem from my last changes because it happens with the first released version from the mod.

< Message edited by Nomada_Firefox -- 10/22/2020 10:15:38 AM >
Post #: 1
RE: 1.18 open beta crash the game with my mod - 10/22/2020 3:10:14 PM   
Steve McClaire

 

Posts: 4263
Joined: 11/19/2007
Status: online
I assume your mod includes a nations.txt? I did move the vehicle crew icon indexes out of the EXE and into this file. Try adding one line per nation with indexes 0, 100, 200 (see stock game nations.txt for an example) to see if that's it.

If that's not it, please reproduce the error and then send me the game error log from your Windows documents folder under My Games/CloseCombatTheBloodyFirst/



(in reply to Nomada_Firefox)
Post #: 2
RE: 1.18 open beta crash the game with my mod - 10/22/2020 9:03:22 PM   
Nomada_Firefox

 

Posts: 1294
Joined: 11/12/2001
From: Spain
Status: offline
quote:

ORIGINAL: Steve McClaire

I assume your mod includes a nations.txt? I did move the vehicle crew icon indexes out of the EXE and into this file. Try adding one line per nation with indexes 0, 100, 200 (see stock game nations.txt for an example) to see if that's it.

If that's not it, please reproduce the error and then send me the game error log from your Windows documents folder under My Games/CloseCombatTheBloodyFirst/

Yes and it was my first try. In fact I tried with the first version from the mod without a edited nations and the problem was the same.
This is the error.log.

My nations have it, I have seen how deleting the file, the game load.
quote:

4
IDS_NATION0 IDS_NATION_SHORT0 IDS_BRANCH00 IDS_BRANCH01 IDS_BRANCH02 IDS_BRANCH03 IDS_BRANCH04 IDS_BRANCH05 IDS_BRANCH06 IDS_BRANCH07
IDS_NATION1 IDS_NATION_SHORT1 IDS_BRANCH10 IDS_BRANCH11 IDS_BRANCH12 IDS_BRANCH13 IDS_BRANCH14 IDS_BRANCH15 IDS_BRANCH16 IDS_BRANCH17
IDS_NATION2 IDS_NATION_SHORT2 IDS_BRANCH20 IDS_BRANCH21 IDS_BRANCH22 IDS_BRANCH23 IDS_BRANCH24 IDS_BRANCH25 IDS_BRANCH26 IDS_BRANCH27
IDS_NATION3 IDS_NATION_SHORT3 IDS_BRANCH30 IDS_BRANCH31 IDS_BRANCH32 IDS_BRANCH33 IDS_BRANCH34 IDS_BRANCH35 IDS_BRANCH36 IDS_BRANCH37
IDS_ECHELON00 IDS_ECHELON01 IDS_ECHELON02 IDS_ECHELON03 IDS_ECHELON04 IDS_ECHELON05 IDS_ECHELON06 IDS_ECHELON07 IDS_ECHELON08
IDS_ECHELON10 IDS_ECHELON11 IDS_ECHELON12 IDS_ECHELON13 IDS_ECHELON14 IDS_ECHELON15 IDS_ECHELON16 IDS_ECHELON17 IDS_ECHELON18
IDS_ECHELON20 IDS_ECHELON21 IDS_ECHELON22 IDS_ECHELON23 IDS_ECHELON24 IDS_ECHELON25 IDS_ECHELON26 IDS_ECHELON27 IDS_ECHELON28
IDS_ECHELON30 IDS_ECHELON31 IDS_ECHELON32 IDS_ECHELON33 IDS_ECHELON34 IDS_ECHELON35 IDS_ECHELON36 IDS_ECHELON37 IDS_ECHELON38
IDS_NUMBERING00 IDS_NUMBERING01 IDS_NUMBERING02 IDS_NUMBERING03 IDS_NUMBERING04 IDS_NUMBERING05 IDS_NUMBERING06 IDS_NUMBERING07 IDS_NUMBERING08 IDS_NUMBERING09
IDS_NUMBERING10 IDS_NUMBERING11 IDS_NUMBERING12 IDS_NUMBERING13 IDS_NUMBERING14 IDS_NUMBERING15 IDS_NUMBERING16 IDS_NUMBERING17 IDS_NUMBERING18 IDS_NUMBERING19
IDS_NUMBERING20 IDS_NUMBERING21 IDS_NUMBERING22 IDS_NUMBERING23 IDS_NUMBERING24 IDS_NUMBERING25 IDS_NUMBERING26 IDS_NUMBERING27 IDS_NUMBERING28 IDS_NUMBERING29
IDS_NUMBERING30 IDS_NUMBERING31 IDS_NUMBERING32 IDS_NUMBERING33 IDS_NUMBERING34 IDS_NUMBERING35 IDS_NUMBERING36 IDS_NUMBERING37 IDS_NUMBERING38 IDS_NUMBERING39
141
334
357
0
100
200
300


Attachment (1)

< Message edited by Nomada_Firefox -- 10/22/2020 9:06:11 PM >

(in reply to Steve McClaire)
Post #: 3
RE: 1.18 open beta crash the game with my mod - 10/22/2020 9:08:03 PM   
Nomada_Firefox

 

Posts: 1294
Joined: 11/12/2001
From: Spain
Status: offline
No problem. Problem solved. The nations file requires two empty lines in the end.

(in reply to Nomada_Firefox)
Post #: 4
RE: 1.18 open beta crash the game with my mod - 10/23/2020 4:56:26 PM   
Steve McClaire

 

Posts: 4263
Joined: 11/19/2007
Status: online
It doesn't require blank lines but you are missing a line of data -- you have 4 nations and only 3 replacement soldier indexes (141, 334, 357)


< Message edited by Steve McClaire -- 10/23/2020 5:11:50 PM >

(in reply to Nomada_Firefox)
Post #: 5
RE: 1.18 open beta crash the game with my mod - 10/23/2020 9:21:47 PM   
Nomada_Firefox

 

Posts: 1294
Joined: 11/12/2001
From: Spain
Status: offline

quote:

ORIGINAL: Steve McClaire

It doesn't require blank lines but you are missing a line of data -- you have 4 nations and only 3 replacement soldier indexes (141, 334, 357)


Ah I did not know what they were. Interesting.

(in reply to Steve McClaire)
Post #: 6
RE: 1.18 open beta crash the game with my mod - 10/24/2020 8:33:50 AM   
Nomada_Firefox

 

Posts: 1294
Joined: 11/12/2001
From: Spain
Status: offline
Really I added the four replacement in the workbook but next I forgot add it inside the game.

However, I would like to know what is the number, a team? a scunit? what?

(in reply to Nomada_Firefox)
Post #: 7
RE: 1.18 open beta crash the game with my mod - 10/26/2020 4:36:50 PM   
Steve McClaire

 

Posts: 4263
Joined: 11/19/2007
Status: online
quote:

ORIGINAL: Nomada_Firefox
Really I added the four replacement in the workbook but next I forgot add it inside the game.

However, I would like to know what is the number, a team? a scunit? what?


It is the soldier index (into soldiers.txt) that the game uses to create replacement soldiers.

(in reply to Nomada_Firefox)
Post #: 8
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