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Human opponents vs. AI opponents

 
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Human opponents vs. AI opponents - 10/22/2020 3:45:58 AM   
mroyer

 

Posts: 882
Joined: 3/6/2016
Status: online
Let me tell 'ya...

This game ain't 10x better playing against human opponents, it's 100x better (possibly 1000x).
Vic/developers, let have even more than four human players allowed in future versions!!!


-Mark R.

< Message edited by mroyer -- 10/22/2020 3:46:44 AM >
Post #: 1
RE: Human opponents vs. AI opponents - 10/22/2020 5:54:46 AM   
Clux


Posts: 400
Joined: 9/16/2018
From: Mexico
Status: offline
I agree, the biggest issue its sharing the saves and having similar time zones/play times, but besides that, I really see games up to 8 players.

(in reply to mroyer)
Post #: 2
RE: Human opponents vs. AI opponents - 10/22/2020 8:52:38 AM   
GazBot

 

Posts: 78
Joined: 7/12/2020
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Yes its scarily close to real world Geo-politics with human players involved.....the fact you can have a realistic world with such depth is pretty amazing - I haven't seen any other game like it.

< Message edited by GazBot -- 10/22/2020 8:53:14 AM >

(in reply to Clux)
Post #: 3
RE: Human opponents vs. AI opponents - 10/22/2020 10:46:30 AM   
ASHBERY76


Posts: 2135
Joined: 10/10/2001
From: England
Status: offline
No put the work into what 99% play.

_____________________________


(in reply to GazBot)
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RE: Human opponents vs. AI opponents - 10/22/2020 10:52:45 AM   
eddieballgame

 

Posts: 608
Joined: 6/29/2011
Status: online

quote:

ORIGINAL: ASHBERY76

No put the work into what 99% play.


I have not seen any data on the % of players who are playing 'mp'.
But I can say it is more...fun.
I will add, I doubt allowing more than 4 players to compete in a single game would hinder the development of it.

Of course...I could be wrong about that.

(in reply to ASHBERY76)
Post #: 5
RE: Human opponents vs. AI opponents - 10/22/2020 11:19:03 AM   
mroyer

 

Posts: 882
Joined: 3/6/2016
Status: online

quote:

I will add, I doubt allowing more than 4 players to compete in a single game would hinder the development of it.
Of course...I could be wrong about that.



You may be right about simply adding players, Ed, but the procedural reality is that with more players there would probably be a need for a better turn-management/server system, and that might take significant development time. 8+ players would be really super-cool until one realizes, with the current structure of the game, it would require bouncing e-mails around an 8+ player ring. Unless everyone is all in (like our current game) it could take years to finish a game even if a single player drags along...



quote:

No put the work into what 99% play.


It's always amazed me that so many people play solely vs. AI. I can't get more than a handful of turns into a game before I lose interest. I use AI purely for learning the game. And it's not just complex wargames either - even in chess if I believe the opponent on the other end of the wire is AI, I will lose focus in the game. And that of course is purely psychological, because there's no way for me to really know whether I'm playing a human or a computer in online chess. Maybe it's my generation? When I grew up wargaming there was no AI.


-Mark R.

(in reply to eddieballgame)
Post #: 6
RE: Human opponents vs. AI opponents - 10/22/2020 2:37:55 PM   
Nachtjager

 

Posts: 62
Joined: 3/2/2018
Status: offline
My personal experience has been losing steam before 100 turns every time I start a single-player match. It's still fun, but not quite the same challenge as playing a tightly designed and scripted scenario like the excellent Decisive Campaign games.

If I was playing only single player I probably wouldn't have touched this in weeks, but instead I've had a multiplayer match going since June that's up to 140 turns. This game is incredibly good when played against a human.

(in reply to mroyer)
Post #: 7
RE: Human opponents vs. AI opponents - 10/22/2020 3:34:01 PM   
nukkxx5058


Posts: 2829
Joined: 2/3/2005
From: France
Status: offline
Haven't tried yet in pbem but I love what I'm reading here !!

(in reply to Nachtjager)
Post #: 8
RE: Human opponents vs. AI opponents - 10/22/2020 6:20:30 PM   
eheiser

 

Posts: 57
Joined: 10/9/2007
Status: offline
Wow, Nachtjager, 140 turns. We are at 95. Tell us, rockets or missiles? Walkers or Tanks? I've never gone this deep into the tech tree before.

(in reply to nukkxx5058)
Post #: 9
RE: Human opponents vs. AI opponents - 10/23/2020 10:33:50 AM   
Saros

 

Posts: 454
Joined: 12/18/2010
Status: offline
He's running an AAR of it if it's the one I think it is, check the AAR forum.

(in reply to eheiser)
Post #: 10
RE: Human opponents vs. AI opponents - 10/23/2020 2:06:56 PM   
Nachtjager

 

Posts: 62
Joined: 3/2/2018
Status: offline
quote:

ORIGINAL: eheiser
Wow, Nachtjager, 140 turns. We are at 95. Tell us, rockets or missiles? Walkers or Tanks? I've never gone this deep into the tech tree before.


I am indeed planning on doing a writeup for these forums once the game wraps up, but I'm also currently running a one post at a time AAR on the Something Awful forums: https://forums.somethingawful.com/showthread.php?threadid=3934505

Rockets and missiles were banned by a peace treaty I had to sign after losing a war against one of the other players, they were just too good at wrecking assets. The second major player war just kicked off and it'll be the first time we're using walkers on each other. Generally what I've seen is that almost every brigade (I'm up to 22-23 brigades) has walkers attached at this point, but tanks remain a mainstay because they have their own OHQ formations.

For both my opponent and myself it's the first time this deep too, so it's been a learning experience the whole way.


(in reply to eheiser)
Post #: 11
RE: Human opponents vs. AI opponents - 10/23/2020 3:22:38 PM   
mroyer

 

Posts: 882
Joined: 3/6/2016
Status: online

quote:

it's been a learning experience the whole way.


Interesting stuff.
I'm definitely finding the deeper we go the more engaging the game becomes!

Our foursome is myself, GazBot, eddieballgame and eheiser and we're getting very close to 100 rounds. We've been playing at a clip of one round per day.

-Mark R.

(in reply to Nachtjager)
Post #: 12
RE: Human opponents vs. AI opponents - 10/23/2020 7:58:36 PM   
eddieballgame

 

Posts: 608
Joined: 6/29/2011
Status: online
quote:

ORIGINAL: mroyer


quote:

it's been a learning experience the whole way.


Interesting stuff.
I'm definitely finding the deeper we go the more engaging the game becomes!

Our foursome is myself, GazBot, eddieballgame and eheiser and we're getting very close to 100 rounds. We've been playing at a clip of one round per day.

-Mark R.


Per our 'pbem' game, I wish there was a mechanic in place for alliances between humans that allow for entering allied territory peacefully.

< Message edited by eddieballgame -- 10/25/2020 10:06:47 PM >

(in reply to mroyer)
Post #: 13
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