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New Developer Beta Hotfix for EDBTR patch version 1.06.

 
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New Developer Beta Hotfix for EDBTR patch version 1.06. - 10/16/2020 2:35:44 PM   
simovitch


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**** HOTFIX 1.06.22 AVAILABLE ****


New Developer Beta Hotfix for EDBTR patch version 1.06.

1.06.22 is an unofficial update (but should be very close to the official patch when released) that fixes some minor bugs that we discovered after the release of the 1.06 patch - and we have added some cool new features for you to try out! Just download the zip file from the link below and extract into your main GGEDTBTR folder where the 1.06 patch resides. This will overwrite several files so answer 'yes' to the MSWindows overwrite prompts.


Although this update should not effect your current 1.06 saves, it is preferable that you start a new game or at least complete your current turn. If your run the game through DxWnd, it's always good to "clear compatibility flags" whenever you update.

1.06.22 fixes and new features:

1. Fixed Scoring bugs for intro and short campaigns and some other scenarios.
2. Added "BigDuke66"'s BoB map graphic fix and several fixes to BoB location errors. fixed KG 40 HQ assignment.
3. The Halifax V and Lancaster II are now available for BTR. Both aircraft reside within 6 Group. Only available if you restart a new game.
4. German gruppe now contain 40 aircraft max.
5. Added ability to select location and airbase info on the map during the reaction phase.
6. Sunrise and sunset now tracks much more realistically to the seasons (based on Paris latitude). This means the attacker really has to pay attention to the time of year and plan his day and night raid launch times accordingly.
7. Added sunrise-sunset info to main display and planning display.
8. Added menu toggle button to stop re-centering of map during reaction phase(!) You can pan but you can't zoom with this feature on.
9. More fixes to speed up play and stop "turnback to target" events.
10. Made some tweaks to Allied BTR AI.
11. Updated promotion feature and fixed a few bugs. Most promotions in the game were just pilots replacing a fallen or wounded leader. Now you will see a message to that effect - either assuming command or an actual rank promotion. Promotions don't have much effect in the game - yet.
12. fixed several variable-type classes that were causing issues with range calculation routines.
13. Removed ability for axis human player to add AA factors to troops. Allowing this was causing several issues with the land combat routines. AI will still replace destroyed troop AA up to pre-set limits. AA factors now contributes to overall troop strength.
14. Game now shows Axis player when new and in-transit rail-flak arrives at destination.
15. Fixed a database error where several Wilde Sau nightfighter groups entering in the 1943 scenarios did not have their FuG 217’s equipped. Current games will automatically upgrade these groups to be equipped. Scenarios starting in 1944 were OK.
16. Made some more tweaks to ground combat resolution. Axis troop supply now shows impact of oil shortage. Oil shortage greatly reduces the ability of ground troops to resupply.
17. “rail use” is now tracked by the AI through rail centers and ports and can impact supply to ground troops. Strafing rail centers can reduce the capacity of rail use where it had no impact in the game before. Axis player can monitor rail use by clicking on rail centers.
18. Added ability to review weapons database from the aircraft list screen.
19. Fixed a bug causing game to crash when wind was from SW and clouds graphics were on.
20. Added additional morale recovery penalty for groups if ready A/C drops below 33% of full group establishment.
21. Increased restriction on groups flying with low morale.
22. Fixed a bug where radars in Brittany (BTR) and Cornwall (BOB) were not detecting raids.
23. Additional tweaks to allied AI raid planning.
24. Fixed an exploit where the defender player could bring future plane types into their replacement pool through the OOB screen.
25. Fixed another probable cause of the turnback bug.

Added feature for replacements:
In the unit list screen you see the number produced (meaning repl delivered if defender or repl received if attacker) by a/c type. The "replacement" screen is no longer redundant, it now shows the net number allocated for each a/c type. A negative number means your pool has dropped below the total #repl produced (i.e. you are burning through this a/c type). A positive number means your pool has increased above the total #repl produced, probably caused by upgrading to a better plane type which puts those old planes back in the pool.


Enjoy, and let us know what you think. Here is the dropbox link:

https://www.dropbox.com/s/vf9zc2s5y6p8sio/1.06.22.zip?dl=0



< Message edited by simovitch -- 12/24/2020 5:01:59 PM >


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simovitch

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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 10/18/2020 9:02:47 AM   
Johntxic

 

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Should the version identifier at the bottom left of the screen change?

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The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 10/18/2020 1:01:29 PM   
simovitch


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quote:

ORIGINAL: Johntxic

Should the version identifier at the bottom left of the screen change?

Yes, it should show 1.06.08. If you downloaded and extracted the patch before today, a folder called "1.06.08" was created where you unzipped it. Copy the contents of that folder over your original installation folder. It should ask you if you want to overwrite some files.

Now the instructions from the first post are correct.

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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 10/19/2020 7:11:56 AM   
Johntxic

 

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That worked - I'd forgotten to copy over the litte .btr "Stuka" app file as well.


Ta.

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The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 10/24/2020 5:04:19 PM   
simovitch


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Hotfix updated to version 1.06.09

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simovitch


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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 11/2/2020 4:00:19 AM   
simovitch


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Hotfix back up!!

< Message edited by simovitch -- 11/25/2020 12:49:57 AM >


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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 11/21/2020 5:07:16 PM   
Tejszd

 

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Thank you for your continued support of this game Simovitch!

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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 11/24/2020 11:35:24 AM   
Orm


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Thank you for the new update.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 12/1/2020 8:32:34 AM   
davidjruss


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From: Derby, England
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simovitch,

Many thanks for continuing to help and support this great game.

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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 12/8/2020 10:19:00 PM   
BigDuke66


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Many thanks for the work on the BoB part!

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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 12/22/2020 12:59:35 AM   
anthonykevinluke

 

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Hi All,

Have loaded the latest hotfix/patch 1.06.14 and playing as the Axis I am seeing the same suicidal AI. The first three turns were the best AI moves I've seen in 19 years of playing this game (19 years! playing on and off due to the poor AI as it usually loses around Dec 43 or Jan 44 due to poor score), the AI hit Aircraft factories and components in Holland and Belgium the then hit all the factories around Paris - excellent moves as like most Axis players I abandon France and pull back to a line west of Hamburg running down the Ruhr and Fankfurt. However since then, the last 8 turns, the AI has not attacked anything but Airfields! the Whole 8th AF and all the mediums hit airfields usually out of reach of fighter cover and get - A. massacred, and B. no score. I don't know the fix but if possible airfields should be removed from the tgt list for mediums and heavies to prevent this idiotic behaviour. As well I wish I could remove the score for ending the game as the AI in the 43 Long Campaign seems to have no chance of ever getting past Feb 44. Happy to give more info if required but the AI is not working for a score at all; AI Typhoons should be hitting the ports railroads and small industries in France and low countries -great way to get scoring points. For your consideration.

Cheers,

AKL

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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 1/3/2021 5:14:33 PM   
sauro brusch

 

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good evening everyone. i downloaded the patch but i don't know how to install it. thanks


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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 1/3/2021 9:27:30 PM   
joey


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You should be able to unzip it in the game file area.

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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 1/17/2021 3:55:33 PM   
solops

 

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OK, is this for 1.06 AND 1.0605? Or just 1.06 or just 1.0605?

< Message edited by simovitch -- 1/20/2021 1:23:48 AM >


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RE: New Developer Beta Hotfix for EDBTR patch version 1... - 1/20/2021 1:24:28 AM   
simovitch


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quote:

OK, is this for 1.06 AND 1.0605? Or just 1.06 or just 1.0605?

< Message edited by simovitch -- 1/19/2021 5:23:48 PM >

Apply it to any version 1.06 and higher.

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