From: London, Surrey, United Kingdom
ORIGINAL: Curtis Lemay
ORIGINAL: golden delicious
Given the hoops one has to jump through to make these cases "work" in TOAW, I don't think the learning curve of a new game would be a problem.
Those "hoops" are no more than what you had to jump through to make that paper wargame work.
I'm not making a paper wargame, though. If I were, why not get one of those engines which lets you move tiles around however you want and it's up to you to apply the rules?
You're talking about overseas supply, basically.
No, I'm talking about multiple scenarios. Did you read my follow up post?
But, seeing as how you are a member of the Development Team, and therefore have been made privy to the Development Plan, that was a very strange complaint.
You're assuming I've read the dev forum in the last five years...
... alright, I looked. Anyway, one can always hope for increased priority.
< Message edited by golden delicious -- 10/18/2020 5:37:59 PM >
"What did you read at university?"
"War? Huh. What is it good for?"