From: Houston, TX
ORIGINAL: golden delicious
The problem with this is not so much extending the scale in itself as now someone is going to ask, why can my direct fire artillery shoot through a hill?
Handled via house rules.
How come there's no rules for smoke obscuring the battlefield?
Actually, that's exactly how it functions (unfortunately). There's no line-of-sight spotting in TOAW, or opportunity fire. I give a little theater recon and hope it spots enough of the enemy to give some semblance of this.
In other words, Picket's Charge didn't advance under a fog bank (unfortunately for them).
Really, I shouldn't be able to give orders to a unit 2 miles away and have them respond within thirty minutes....
They have standing orders and initiative. Turns are long enough for orders to be delivered by courier over significant distance.
All of these are problems that need solving in a tactical, 19th century simulation. So now you either have to solve these problems or admit that TOAW is never going to be a serious competitor to other games in this space.
Are you in the habit of playing 19th century tactical simulations that handle smoke obscuring the battle field, opportunity fire, and aide-de-camp rules? I've never played one - or even heard of one. Certainly the paper games that the above scenarios were based upon didn't.
Regardless, the other area this scale would be necessary and workable, as I noted when I released it, would be Pacific Island battles. Now there's no smoke and you have radios.
This is less of a problem at the top end of the scale (e.g. 100km/hex), although you do hit some limitations of the TOAW system with a longer turn length: one can hardly counterattack effectively if the other guy has two whole weeks to carry out his offensive before you can respond.
Again, it depends upon the subject. You may recall that someone made a Punic War scenario - full year turns. That's where longer turn intervals and hex scales will be needed. And I've seen full ETO games made with very large hex scales and seasonal turns.
Again, we're treating designers like adults. They can decide for themselves if their subject will work under these scales.