From: Greenville, SC
1. Gamey - the number of hexes you have to garrison against invasions, especially in the early game, isn't historical at this scale.
2. Gamey - neither side had tech for large scale airborne early in the war, especially not the allies. Crete, 1941, was the first large scale usage. I would love to see minimum tech levels required for certain builds/actions (including airborne and invasions). At a minimum, sides should have visibility into airborne units/landing ships being built/stationed. The idea of building significant airborne capabilities or invasion capabilities undetected was minimal.
3. Gamey - overly leveraging game mechanics. Ahistorical. Solution is that there should always be at least one supply source in any unconquered country, capital is always a supply source.
4. No issue, likely not smart in the long run, but a resource decision.
5. Never seen it, but shouldn't be possible. Ahistorical. If loaded German transports cross some line (49 hexes away), US entry should be triggered.
I am all for creativity and attempting different strategies from history, but they need to have historical parameters and ramifications.
< Message edited by MorningDew -- 10/13/2020 3:43:59 AM >
(formerly user AndrewKurtz)