De-entrenching represents a weakening of the defender's position, so it could for example be that their front line trenches have been stormed by a bayonet charge or bombing parties, overrun by tanks, or they have been pounded by artillery.
Yes, understood. But the scale of the de-entrenchment is just too much, in my opinion. In the game it is like the whole defensive system has been obliterated. The hexes represent 30 square km's, don't they? So to reduce entrenchment to zero in a hex means that everything has gone in that area. By all means reduce it by 1 or 2, but not by 4 or 5. The problem for me is that in the real war the defenders very often had the advantage and therefore the attacker needed to fight "wearing down" battles (attritional warfare) a lot of the time. But, in the game, most of the advantages are with the attacker because they can just blast the living daylights out of one hex and then take it.
Artillery units are concentrations of guns, including a core of heavy guns, but at the start of the war most would be field artillery, as production of heavy guns (and their deployment from fortresses to the front lines) took time.
So their increased de-entrenchment abilities reflects their greater potential to damage enemy positions as the war progresses, as field artillery (despite remaining numerous) find themselves serving more and more alongside heavier guns and howitzers.
Yes, also understood. There are very few artillery units at the start of the war. The Germans have 1 unit in August 1914, which is fairly useless as it is. When does the second artillery unit appear? Is it in 1915? Which country has it? France maybe? So having the first units able to de-entrench (occasionally, not every shot) would not affect the balance too much.
I agree that there should be a gradual increase in their de-entrenchment power, but I am not convinced that the actual guns themselves were a lot more powerful in 1918 than they were in 1914. What changed was the proportion of heavier guns/howitzers produced; the number of shells produced and their eventual improvement in quality; and a real change in artillery doctrine including creeping barrages, flash spotting and more effective counter-battery fire.
So I think there is a case for just one level of Tech increase for Artillery Warfare (make it more expensive); a slowing down of Shell production (max 2 chits at any one time) and a further linkage to Techs (Production Technology definitely, Long Range Aircraft possibly).
< Message edited by stockwellpete -- 3/15/2021 5:29:07 PM >