First, totally agree it would be great to see attack rolls.
Second, this is most likely due to the way probabilities are capped:
- the best chance of a hit is 75%, which occurs when attack*2 >= HP
- the worst chance of a hit is 25%, which occurs when Attack/2 <= HP
This is somewhere in the manual I believe.
So technically, every time a unit is attacked, there's always at least a 25% chance (!) of it taking a hit (which might mean a kill, or retreat, or pinned I believe?), no matter how ridiculous the disparity is between it's HP and the enemy's attack score. It also means you won't get a higher hit rate than 75% (in the converse case).
So if that unit that got taken out had only had a defensive score of 110, the chance of it dying would have been identical to what it had at 20000+. Which also means that all those extra unit feats, skills etc. you're getting don't contribute anything whatsoever to that particular unit. Unless I've completely misread something somewhere...
On top of that there are other factors such as "max attacked" which of course don't help (the tougher units are usually much larger therefore can be attacked more)...
< Message edited by TheSquid -- 10/17/2020 6:45:14 AM >