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Operation Husky - 10/11/2020 3:23:53 PM   
ago1000


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A couple of starting questions.

$GatherLand - only works on land you control, can't gather on enemy turf. Is that correct?

Victory points total
Not sure how they work. To be more specific, are objectives worth points? If so can they be changed.
Are victory locations which I imported the victory.txt are they worth points? Can there value be changed.

I've been slowly adding the things I've learned from a smaller map to Operation Husky. It's map is almost complete. Just need to clean up Africa and Italy. I'm happy with Sicily, may add a couple little roads and minor towns to help with remote locations with supply.
I've included the map.




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RE: Operation Husky - 10/11/2020 3:26:54 PM   
ago1000


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A closer look at a portion of Sicily. Gonna use some of the ideas from Africa Scenario with regard to aircraft distances and sizes of units.




Just want to clarify my post above:
I'm using map objectives to control the AIs movements and victory locations for calculating total points for calculating who wins. Hopefully I can balance it so both sides have a chance to win.

Also, loops.txt not sure what it does? How to set it up? Is it necessary?

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< Message edited by ago1000 -- 10/11/2020 5:43:19 PM >


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RE: Operation Husky - 10/11/2020 6:17:21 PM   
ncc1701e


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Nice!

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RE: Operation Husky - 10/11/2020 6:32:10 PM   
ago1000


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Thanks ncc1701e.
This is just a preview of what I'm hoping to accomplish with the AI, in this video I am trying to make the Axis aggressive with multiple attack fronts and OP(3:1). The British need to fall back to two lines trying to use the first line of defense terrain as best as possible but when they are overwhelmed fall back into the second line. Holy cow, it worked. Need to figure out invasions now (unless the scenario can only be played as human Allies, haven't decided yet)

https://youtu.be/xGQ7BDsPtMw



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RE: Operation Husky - 10/12/2020 1:09:33 AM   
ago1000


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Another question: Since my Sicily is 10 times bigger than the original games, I need to make adjustments on troops. For example, 1 counter Army is 50000 men in original game, in the scenario above it's 5000 so I will need 10 of them to represent the Army. However, I don't know how many tanks are in the armor division or mech. The reason I ask is I need to represent the German 160 tanks, Italian 100 and US and UK 600 tanks present. Aircraft I can figure out. So in terms of original game design, how many tanks would you say are present in an armored and mech counters? Thanks in advance.



< Message edited by ago1000 -- 10/12/2020 1:10:24 AM >


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RE: Operation Husky - 10/14/2020 12:09:06 AM   
AlvaroSousa


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Looks good. Really just reduce the unit size.

Realize your scale.

So if you have brigades and divisions then make divs as bdes and small corps as divs... dont use large corps.

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RE: Operation Husky - 10/14/2020 4:32:45 AM   
ago1000


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OK. Thx

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RE: Operation Husky - 10/16/2020 3:46:43 PM   
ago1000


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OK. Half way through the Axis OOB. Found an awesome site to assist with their locations at the beginning.

Just wondering, is this possible?? Am I missing a scripting command for the editor? I know I need to fix the title of the screen but can I place a pic in the descriptions of the scen.

Just wondering.
Thanks in advance for your help.




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RE: Operation Husky - 10/17/2020 3:40:05 AM   
ago1000


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Just a shot in the dark but with the limitations of Unity's RichText I'm assuming you will need to write some code on your end and agree on an image name for the two scenario description text files. Like pic1 and pic2.

The best I can do now. The image I want doesn't appear. Something in house does.




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RE: Operation Husky - 10/20/2020 6:24:24 PM   
AlvaroSousa


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<b>Sicily 1943</b> is correct.

You put...

<b>Sicily 1943/b> is correct.

That I know of there is no way to put a picture in the description. Post the richtext you used for the image above

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- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

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- Map Image Importer

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RE: Operation Husky - 10/20/2020 6:31:45 PM   
ago1000


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Thanks. Got the title fixed and playing around with size. Here is the information inside the file:

<b>Sicily July 1943</b>

The game starts <size=30> July 10, 1943 </size> with Germany and Italy at war with the UK,USA,USSR,Canada,Free French.

This scenario simulates historical conditions at the beginning of operation Husky the invasion of Sicily. It is best played as the Allies with the Axis as the AI.

<size=30><color=#008000ff>The race to Messina: Operation Husky</color></size>

<quad material=pic1.jpg size=200 x=0.1 y=0.1 width=.5 height=.5>

I can make an area invisible too but I think the quad material is where the code on your end needs to be embedded in unity. pic1.jpg and pic2.jpg is what I was thinking as names and have those pics in the campaign directory. I think right now quad material is that funky pic I see.

FYI: I should add this is really no big deal. If there is no simple way then don't even worry about it. No need to do any research.

< Message edited by ago1000 -- 10/20/2020 6:39:29 PM >


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RE: Operation Husky - 10/21/2020 2:22:20 PM   
AlvaroSousa


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I didnt even know rich text could put an image in. What probably is happening is that it doesn't know where to look for the image.
You would very likely have to path it to the MyGames under the scenario folder and place the image there.

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

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RE: Operation Husky - 10/21/2020 8:06:16 PM   
ago1000


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Not a big issue. It would look cool that's all.
More in line with the mod:
In the editor:
1) How do I increase the range of paradrops? (ie. from 8 to 12)
2) How do I increase the range of the air units? (interceptors - 24, ground support -24). I was trying to figure it out with the Africa scenario.

I was also thinking of taking an air unit and making it not movable(like a strat bomber for axis) but have if on full support mode to simulate artillery support.

Just finished the Axis AI and holding off on the Allies AI. Need to now place air units but I would like to lengthen their range because of the scale of my map. I figure I can run the paratroopers from Malta, so I may only need to increase their range by a couple. We'll see.

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RE: Operation Husky - 10/22/2020 9:22:03 PM   
ago1000


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If paradrop range cannot be increased easily, I was thinking starting one day into the conflict with the drops already occurred.
My option with the air units are limited though. I would need to bring the US air units up to 1944 escort fighters and that seems too OP for this scenario.
I would have to use Strategic bombers as tactical if I can't extend their range. (Also, it may be unrealistic because all air would need to come from Malta and not Africa)
1 map hex = 5km or 3 miles
All units are reg size, I used Div units and need to adjust efficiency to balance the game. Forces should be close to equal.
3) Also, Naval units that start at sea seem to start off low in supply. Is there a way of preventing that in the editor?


< Message edited by ago1000 -- 10/23/2020 2:15:25 AM >


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