Then [with all due respect] the in-game description of the tech in question should explicitly say that.
The biggest remaining fault with the interface is how certain, often-vital, information is NOT disclosed to the player, in-game. Another example of that is the research %'s, ESP. including the various modifiers (Spying, catchup, sharing), are a complete mystery from inside the game.
News to me and I've been playing this series since the first installment. I just thought I was saving some MPPs for operational moves and transports and getting an extra HQ here and there.
Agreed and it could have been a change that was made and we missed the update in the Manual, but as just mentioned above we've made a note to correct this for a future update of the Manual.
For spying and intelligence, catch up and sharing, part of the issue here is that not all info can be revealed to a player without breaking fog of war. However, when FoW is disabled, if you are in the Research screen, and mouse hover over section that shows the '175x1' for Advanced Tanks, it displays more info there for you to better understand the current calculations.
See this screenshot below:
The mouse hover indicates the advancement range, which is 3-8% but improved to 3-9%, and the breakdown of that advancement range, e.g. there is no help or loss from Friendly or Enemy levels, but you do get the 1% bonus from Spying and Intelligence.
There is a thread here that gives more info and hopefully this helps too:
< Message edited by Hubert Cater -- 11/16/2020 1:57:01 PM >