From: Miami, Florida
This issue is REALLY annoying. The aircraft are often reported as being "out of the DLZ" or "out of the boresight."
What happens is that the planes are coming in within the appropriate range and altitude of the target. You (game player) get the idea that your attack will work perfectly. Then you get this message.
Even though the plane meets the range and altitude requirements, it is too close or too high in altitude to fire at the target. So, major new calculations have to be made in order to be able to fire. Often, while trying to get into position, you get shot down.
This is how is probably is in real life with the angle of the attack being important, but the listed ranges and altitudes throw you off. The data indicating that a bomb can be dropped from 30k feet is very misleading if you are within 4 miles of the target, and within the proper altitude, only to be thwarted by the angle.
I believe that you should either address this in the text (boresight, DLZ) or change the range because unless the aircraft is doing a nose dive from 30k feet directly over the target, then there is no way that it could actually launch from that listed altitude.
I don't know if this is something new, but it is a major concern that game players will likely begin to notice.