Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

scenarios made since CMO released

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> scenarios made since CMO released Page: [1]
Login
Message << Older Topic   Newer Topic >>
scenarios made since CMO released - 9/30/2020 2:36:51 PM   
Phoenix100

 

Posts: 2723
Joined: 9/28/2010
Status: offline
Can anyone help with how I could quickly identify scenarios in the steam workshop (or Community Pack) that have been created since CMO came out? I know it's a niggling thing but many CMANO designed scenarios have ports, objects, buildings, Sam sites etc placed for the CMANO map and are not accurate for the new CMO map, it seems. Sam sites in the sea and so on. Aircraft hangers or runways a few kilometres away from the actual airfield, in the mountains, or whatever. I see quite a bit of this. So I'd like to know which were put together using only the CMO map. Is there any quick way to identify such scenarios? Thanks.
Post #: 1
RE: scenarios made since CMO released - 9/30/2020 7:19:09 PM   
guanotwozero

 

Posts: 645
Joined: 12/27/2013
Status: offline
I've no idea, but for future use it could be worth encoding date, version number and other pertinent info into the filename, in a way that the scenario browser can present in a human-readable form.

(in reply to Phoenix100)
Post #: 2
RE: scenarios made since CMO released - 9/30/2020 8:51:48 PM   
Gunner98

 

Posts: 5154
Joined: 4/29/2005
From: The Great White North!
Status: offline
Not sure really, but I can tell you that building all that stuff is so much easier in CMO than eyeballing and scrolling the mouse to the LatLong

B

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to Phoenix100)
Post #: 3
RE: scenarios made since CMO released - 10/1/2020 9:20:20 AM   
Phoenix100

 

Posts: 2723
Joined: 9/28/2010
Status: offline
OK. It's very easy to slightly move things in the editor, of course. Though I wonder what happens if you move an object that is programmed into a mission or trigger or script? Hopefully nothing.

(in reply to Gunner98)
Post #: 4
RE: scenarios made since CMO released - 10/1/2020 11:30:34 AM   
Gunner98

 

Posts: 5154
Joined: 4/29/2005
From: The Great White North!
Status: offline
quote:

Though I wonder what happens if you move an object that is programmed into a mission or trigger or script?


That is a valid concern. If you're moving something in the editor, its worth having a look at the events. Open up one of the event dialogs (Event, Trigger or Action) and all of the area based events will be highlighted in purple/pink. Cycle through the sides (alt+s) as designers often hide the event triggers from the players. If you find an area trigger over the bit you are messing with - move the RPs for the trigger to match. Often the area will be large enough and the move small enough not to matter but it might be.

You don't need to dig into all the specifics so it shouldn't be a spoiler

Or if the discrepancy is minor, don't worry about it.

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to Phoenix100)
Post #: 5
RE: scenarios made since CMO released - 10/1/2020 3:54:45 PM   
Phoenix100

 

Posts: 2723
Joined: 9/28/2010
Status: offline
Thanks, Gunner98. The very last option is my preferred one - ignore it.

(in reply to Gunner98)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> scenarios made since CMO released Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.133