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Damaged ships which are overdue for withdrawal

 
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Damaged ships which are overdue for withdrawal - 9/29/2020 12:24:45 PM   
vinnie71

 

Posts: 939
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I have a problem which has hounded me for 2 game months or so. The British carrier Indomitable got hit by a number of torps and was scheduled to withdraw. So I patched her up in Sydney just enough to make it to Karachi and it arrived there but does not withdraw.

I'm not able to withdraw it manually nor does it do it automatically. Am I missing something? She has drained me of points at 65 a day!

Her damage is 51 flotation and 10 engineering - but I was able to withdraw damaged ships before so I don't understand what's the problem.

Thanks in advance for any tips!
Post #: 1
RE: Damaged ships which are overdue for withdrawal - 9/29/2020 12:36:43 PM   
Alfred

 

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Read post #14 from me in this thread. It provides complete details on ship withdrawal criteria.

https://www.matrixgames.com/forums/tm.asp?m=4404294&mpage=1&key=withdrawal%26%2365533%3B

And no, you have not successfully withdrawn other ships previously which had the same level of damage.

Alfred

(in reply to vinnie71)
Post #: 2
RE: Damaged ships which are overdue for withdrawal - 9/29/2020 12:40:36 PM   
Walloc

 

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From: Denmark
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In short get flotation below 50.

< Message edited by Walloc -- 9/29/2020 12:41:35 PM >

(in reply to Alfred)
Post #: 3
RE: Damaged ships which are overdue for withdrawal - 9/29/2020 10:01:27 PM   
Ambassador

 

Posts: 838
Joined: 1/11/2008
From: Brussels, Belgium
Status: online

quote:

ORIGINAL: Alfred

Read post #14 from me in this thread. It provides complete details on ship withdrawal criteria.

https://www.matrixgames.com/forums/tm.asp?m=4404294&mpage=1&key=withdrawal%26%2365533%3B

And no, you have not successfully withdrawn other ships previously which had the same level of damage.

Alfred

Oh, I didn’t know damage levels didn’t matter for off-map withdrawal ! I remembered the thresholds of 50/100, but missed the fact it applied for on-maps only !

(in reply to Alfred)
Post #: 4
RE: Damaged ships which are overdue for withdrawal - 9/30/2020 3:10:27 AM   
vinnie71

 

Posts: 939
Joined: 8/27/2008
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quote:

ORIGINAL: Alfred

Read post #14 from me in this thread. It provides complete details on ship withdrawal criteria.

https://www.matrixgames.com/forums/tm.asp?m=4404294&mpage=1&key=withdrawal%26%2365533%3B

And no, you have not successfully withdrawn other ships previously which had the same level of damage.

Alfred


Thanks! Damn I could have repaired it in Sydney and disbanded it there

(in reply to Alfred)
Post #: 5
RE: Damaged ships which are overdue for withdrawal - 9/30/2020 4:11:19 AM   
RangerJoe


Posts: 8486
Joined: 11/16/2015
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quote:

ORIGINAL: vinnie71


quote:

ORIGINAL: Alfred

Read post #14 from me in this thread. It provides complete details on ship withdrawal criteria.

https://www.matrixgames.com/forums/tm.asp?m=4404294&mpage=1&key=withdrawal%26%2365533%3B

And no, you have not successfully withdrawn other ships previously which had the same level of damage.

Alfred


Thanks! Damn I could have repaired it in Sydney and disbanded it there


A lesson that you probably won't forget.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to vinnie71)
Post #: 6
RE: Damaged ships which are overdue for withdrawal - 9/30/2020 5:57:18 AM   
vinnie71

 

Posts: 939
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Not after loosing something like 2000 points. But hey that's a big handicap in a way and I'm in September '42 and still cannot mount an offensive around Timor and Ambion. Normally I would have freed a few divisions from the mainland plus ancillary units and already established a cordon around Darwin...

(in reply to RangerJoe)
Post #: 7
RE: Damaged ships which are overdue for withdrawal - 9/30/2020 10:22:56 AM   
Ian R

 

Posts: 2600
Joined: 8/1/2000
From: Sydney
Status: offline
quote:

ORIGINAL: vinnie71

I have a problem which has hounded me for 2 game months or so. The British carrier Indomitable got hit by a number of torps and was scheduled to withdraw. So I patched her up in Sydney just enough to make it to Karachi and it arrived there but does not withdraw.

I'm not able to withdraw it manually nor does it do it automatically. Am I missing something? She has drained me of points at 65 a day!

Her damage is 51 flotation and 10 engineering - but I was able to withdraw damaged ships before so I don't understand what's the problem.

Thanks in advance for any tips!


The most ironic aspect of this is that Indomitable should fit in the dockyard in Sydney, at 22600t, unless you are playing a modded scenario that reduced the size of the yard. So, if you build Sydney up to 9 port [Edit: incorrect - 7 will suffice per Alfred] size while Indomitable was in the yard reducing below 50 flood, you'd be good to go without wasting time sailing to Karachi.

< Message edited by Ian R -- 10/3/2020 1:28:38 AM >


_____________________________

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Ian R

(in reply to vinnie71)
Post #: 8
RE: Damaged ships which are overdue for withdrawal - 9/30/2020 10:45:35 AM   
Evoken

 

Posts: 230
Joined: 10/23/2019
Status: online

quote:

ORIGINAL: vinnie71

Not after loosing something like 2000 points. But hey that's a big handicap in a way and I'm in September '42 and still cannot mount an offensive around Timor and Ambion. Normally I would have freed a few divisions from the mainland plus ancillary units and already established a cordon around Darwin...

At that point i would have taken the ship out of port and drive around at full speed untill it sinks , i would much prefer losing some Victory points instead of Political points

(in reply to vinnie71)
Post #: 9
RE: Damaged ships which are overdue for withdrawal - 9/30/2020 11:10:41 AM   
Alfred

 

Posts: 6291
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: Ian R

...The most ironic aspect of this is that Indomitable should fit in the dockyard in Sydney, at 22600t, unless you are playing a modded scenario that reduced the size of the yard. So, if you build Sydney up to 9 deport size while Indomitable was in the yard reducing below 50 flood, you'd be good to go without wastin g time gsailing to Karachi.


Actually Sydney's port doesn't have to be built up at all because it is one of the national ports. Even if it were not, the port size only has to be 7.

Alfred

(in reply to Ian R)
Post #: 10
RE: Damaged ships which are overdue for withdrawal - 10/2/2020 11:09:56 AM   
Ian R

 

Posts: 2600
Joined: 8/1/2000
From: Sydney
Status: offline
Even better.

_____________________________

"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
- Cdr Spock


Ian R

(in reply to Alfred)
Post #: 11
RE: Damaged ships which are overdue for withdrawal - 10/2/2020 12:46:00 PM   
vinnie71

 

Posts: 939
Joined: 8/27/2008
Status: offline

quote:

ORIGINAL: Ian R


quote:

ORIGINAL: vinnie71

I have a problem which has hounded me for 2 game months or so. The British carrier Indomitable got hit by a number of torps and was scheduled to withdraw. So I patched her up in Sydney just enough to make it to Karachi and it arrived there but does not withdraw.

I'm not able to withdraw it manually nor does it do it automatically. Am I missing something? She has drained me of points at 65 a day!

Her damage is 51 flotation and 10 engineering - but I was able to withdraw damaged ships before so I don't understand what's the problem.

Thanks in advance for any tips!


The most ironic aspect of this is that Indomitable should fit in the dockyard in Sydney, at 22600t, unless you are playing a modded scenario that reduced the size of the yard. So, if you build Sydney up to 9 deport size while Indomitable was in the yard reducing below 50 flood, you'd be good to go without wastin g time gsailing to Karachi.


Indeed. I took it there and tried to repair it but was so heavily damaged that for some silly reason I thought that it was not withdrawing because it wasn't in Karachi, little realising that it was an issue of repair the flooding...

Alas...

(in reply to Ian R)
Post #: 12
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