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Updating Europe Aflame for TOAW4

 
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Updating Europe Aflame for TOAW4 - 9/20/2020 7:57:46 AM   
Raver508

 

Posts: 204
Joined: 3/26/2006
Status: offline
Hi all,

A little team of myself, Secadegas and sPzAbt653 has come together to update and enhance Mark Stevens' (aka Odenathus on some forums) epic scenario: "Europe Aflame".

The original scenario was designed by Mark Stevens & Ulver Nielsen with help from Trey Marshall. It covers WW2 in Europe and North Africa from 1939 to 1945. It was upgraded to some extent for TOAW3, but never brought fully into the TOAW4 era - so that will be what this project is about. Mark himself put a huge number of hours into supporting this scenario, including maintaining a dedicated forum back in the day. It had a quite large and dedicated following, and Mark's very sad passing earlier this year prompted us to update this.

The idea is that the update will consist of 4 parts:

1. Updating EA for the TOAW4's new features, including:

- the new naval rules and sea interdiction (which also affects the role of EA's extensive coastal fortifications of course)

- the new turn sequence

- TOAW4's approach to tactical turn management

2. Having a look at the events, which were limited by CoW's 500 event limit and might be able to be improved on.

3. Updating the player briefing

4. Potentially introducing a limited AI to the scenario to allow single player.

All comments and thoughts welcomed.

Post #: 1
RE: Updating Europe Aflame for TOAW4 - 9/21/2020 4:26:21 AM   
jupiter999

 

Posts: 57
Joined: 8/13/2015
Status: offline
Really looking forward to AI addition~

(in reply to Raver508)
Post #: 2
RE: Updating Europe Aflame for TOAW4 - 9/24/2020 8:48:22 PM   
Raver508

 

Posts: 204
Joined: 3/26/2006
Status: offline
Thanks Jupiter. Not easy to make a good AI for a game like this, but this scenario has never had >any< prior to now.

(in reply to jupiter999)
Post #: 3
RE: Updating Europe Aflame for TOAW4 - 10/2/2020 12:12:09 PM   
secadegas

 

Posts: 272
Joined: 5/16/2007
Status: offline
This upgrade to TOAW IV continues in good pace and at this moment PO design was been initiated.

Stay tuned...







(in reply to Raver508)
Post #: 4
RE: Updating Europe Aflame for TOAW4 - 10/3/2020 5:05:33 AM   
Raver508

 

Posts: 204
Joined: 3/26/2006
Status: offline
And in the meantime .... I noticed that there dont seem to be any after action reports for Europe Aflame in the TOAW4 forums, but there are heaps for TOAW3 (and earlier for that matter). Here are links to a few on these forums for anyone interested in getting more of an idea of what the scenario is all about:


https://www.matrixgames.com/forums/tm.asp?m=3379154

https://www.matrixgames.com/forums/tm.asp?m=3511260

https://www.matrixgames.com/forums/tm.asp?m=3300422

https://www.matrixgames.com/forums/tm.asp?m=3240300

(in reply to secadegas)
Post #: 5
RE: Updating Europe Aflame for TOAW4 - 10/24/2020 5:53:38 PM   
macgregor


Posts: 987
Joined: 2/10/2004
Status: offline
I'm so glad to hear this scenario is being converted! Thank you sacadegas &co. The new monster ww2 scenarios look awesome, but would take at least 10 of me to manage. Maybe a team is how they're intended. This is more my scope.

(in reply to Raver508)
Post #: 6
RE: Updating Europe Aflame for TOAW4 - 10/24/2020 11:21:20 PM   
Raver508

 

Posts: 204
Joined: 3/26/2006
Status: offline
Good to hear macgregor. Drop me a line if you'd like a game when its ready.

(in reply to macgregor)
Post #: 7
RE: Updating Europe Aflame for TOAW4 - 11/10/2020 7:36:33 AM   
Raver508

 

Posts: 204
Joined: 3/26/2006
Status: offline
Attached is the updated Europe Aflame scenario - updated and optimised for TOAW4. Please do try it out if strategic level WW2 scenarios are your thing, and post any comments and suggestions for improvement, bugs, etc.

Enjoy!

Edit: Apologies everyone. Please use this file instead. We found a small problem with the initial upload in that the scenario didnt default to the designers pre-set game preferences.

Attachment (1)

< Message edited by Raver508 -- 11/13/2020 3:13:42 AM >

(in reply to Raver508)
Post #: 8
RE: Updating Europe Aflame for TOAW4 - 2/17/2021 5:39:53 PM   
secadegas

 

Posts: 272
Joined: 5/16/2007
Status: offline
Just giving the scenario more visibility. It definitively deserves...

(in reply to Raver508)
Post #: 9
RE: Updating Europe Aflame for TOAW4 - 3/2/2021 9:04:00 PM   
macgregor


Posts: 987
Joined: 2/10/2004
Status: offline
Thanks Raver! I'm just curious. Is there going to be anything done with the naval forces?

(in reply to Raver508)
Post #: 10
RE: Updating Europe Aflame for TOAW4 - 4/23/2021 5:11:21 PM   
Great_Ajax


Posts: 4711
Joined: 10/28/2002
From: Alabama, USA
Status: offline
Not to be nit picky. But I was the one who originally created the scenario many years ago. Teams have come along and have done a marvelous job improving upon it.

Trey


quote:

ORIGINAL: Raver508

Hi all,

A little team of myself, Secadegas and sPzAbt653 has come together to update and enhance Mark Stevens' (aka Odenathus on some forums) epic scenario: "Europe Aflame".

The original scenario was designed by Mark Stevens & Ulver Nielsen with help from Trey Marshall. It covers WW2 in Europe and North Africa from 1939 to 1945. It was upgraded to some extent for TOAW3, but never brought fully into the TOAW4 era - so that will be what this project is about. Mark himself put a huge number of hours into supporting this scenario, including maintaining a dedicated forum back in the day. It had a quite large and dedicated following, and Mark's very sad passing earlier this year prompted us to update this.

The idea is that the update will consist of 4 parts:

1. Updating EA for the TOAW4's new features, including:

- the new naval rules and sea interdiction (which also affects the role of EA's extensive coastal fortifications of course)

- the new turn sequence

- TOAW4's approach to tactical turn management

2. Having a look at the events, which were limited by CoW's 500 event limit and might be able to be improved on.

3. Updating the player briefing

4. Potentially introducing a limited AI to the scenario to allow single player.

All comments and thoughts welcomed.





_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to Raver508)
Post #: 11
RE: Updating Europe Aflame for TOAW4 - 4/23/2021 7:04:20 PM   
secadegas

 

Posts: 272
Joined: 5/16/2007
Status: offline

quote:

ORIGINAL: Great_Ajax

Not to be nit picky. But I was the one who originally created the scenario many years ago. Teams have come along and have done a marvelous job improving upon it.

Trey




Welcome back, Trey!

I arrived to TOAW on 2001 and you're already a well recognized scenario designer.

Congrats for this true gem. Definitely one of the best (if not the best) of TOAW scenarios.









(in reply to Great_Ajax)
Post #: 12
RE: Updating Europe Aflame for TOAW4 - 7/12/2021 11:53:16 PM   
Mark Breed


Posts: 334
Joined: 9/4/2003
From: Orange County, CA
Status: offline
Suggestions
1. Increasing percentage chance that Italy declares war rather than leaving it as an option for the German player. Mussolini wanted to get in and make the new Roman Empire. Letting him sit out the war should not be an option.
2. Increasing percentage chance that Yugoslavia joins the allies. There was a reason that Hitler found it necessary to invade.
3. Percentage chance that Finland surrenders conditionally (i.e. once Soviets reach second border closest to Helsinki) so that history can have a chance of repeating itself.
4. Provide reason for the German player to invade Norway. One better than 3 supply percentage. For example, if Germans don't invade by X date, the Allies can invade and are given access to the Baltic after taking it.
5. Russian artillery corps show up too early in the war given their effectiveness in the game. None should show up until after 24 months of Russia being invaded. And, maybe have their strength built up by having certain guns in the corps not being available to later in the fighting (later replacement availability).
6. Restrict airborne drop range.
7. Add Allied supply depots in France and the Low Countries to allow for possible raids or landings in Western Europe prior to 1944. And/or, add additional supply depots besides Normandy for 1944.

Just some quick thoughts.

Regards,
Mark


< Message edited by Mark Breed -- 7/14/2021 7:53:48 PM >

(in reply to secadegas)
Post #: 13
RE: Updating Europe Aflame for TOAW4 - 7/22/2021 12:23:45 PM   
tellhimhowitis

 

Posts: 2
Joined: 7/22/2021
Status: offline
All really sloppy design ideas, that actually negate the very purpose the scenario exists.

Thanks for you input though, however useless.

(in reply to Mark Breed)
Post #: 14
RE: Updating Europe Aflame for TOAW4 - 7/30/2021 3:34:43 AM   
Mark Breed


Posts: 334
Joined: 9/4/2003
From: Orange County, CA
Status: offline


At least I use my real sign-in when calling out BS and don't create a new fake one to slam a person.

< Message edited by Mark Breed -- 7/30/2021 3:42:19 AM >

(in reply to tellhimhowitis)
Post #: 15
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