We have not been cleared yet to disclose the actual theatre(s?), but historical battles will be given a greater leeway compared to the original. However, hypothetical sand-box tools are there to stay, and share of features planned has the purpose to increase the flexibility of the system to accurately simulate a greater number of conflicts, even beyond the current time-span.
While the current game has some impressive mods, they are few in number, and the reason might be that the current game lacked modding tools when it was under spotlights (with an exception of database editor) but we addressed that issue over the last two years.
A big hurdle for me, and has always been, the sprites for units.
Yeah same here. The database editor is real easy to use and you can rapidly make new units and weapons with it. Making sprites though, is probably something like 70% of the workload when making a mod (especially with planes and helicopters, those are a real pain compared to tanks unless you can find a good open source blueprint).
I guess if the sprite format isn't changing much in the next version, it shouldn't be too hard to port over what I've got to the next game though and get something out there in the first few months rather than a couple years down the line.
< Message edited by Mr_Luxury_Yacht -- 10/4/2020 5:48:47 PM >