The AI is not limited by logistic rules.
As a player, when you gain control, the logistic rules go in to effect. Unlike your starting city (which has an SHQ), no allowances were made for a starting SHQ inventory to keep you alive for a few dozen turns.
First, prepare a connection with adequate logistic points to an SHQ before you gain control.
Since the designer assumed this would be done with conquest, it's usually not an issue if your units are in supply.
However, if you gain the city and zone via diplomacy, that logistic connection must planned and prepared beforehand. This appears to have been an afterthought and not tested adequately during beta.
Second, do not nationalize the private transport hub until you have a source of oil either in zone or via a SHQ.
To help yourself, don't hesitate to create your own truck stations without making them a new city or zone. I routinely make truck stations or supply bases and then close them as a method of short-term network extensions. Do not overly fear administrative strain. Almost all penalties in the game can be, or need to be, simply bulled over with mass.
Once understood, you may come to realize it's impossible to lose the game unless your regime is hit with some random lightening bolt.
< Message edited by Malevolence -- 9/13/2020 10:16:32 PM >
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.