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[Answered] Current status of night ops limits in CMO

 
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[Answered] Current status of night ops limits in CMO - 9/13/2020 6:06:25 PM   
boogabooga

 

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I remember this being discussed at some point, but I cannot find the conversation.

It seems from my own testing that aircraft with "day only" loadouts are able to take off at night and even use their weapons, including EO-guided munitions that are theoretically not used at night. On the other hand, many sensors are affected by nighttime. Then, some aircraft have a "night navigation (...)" property and I do not understand what that means, as I cannot tell .

I'm not meaning to harp, but for knowledge sake (mission building, etc.), could someone please explain what nighttime limitations are and are not currently modeled in CMO?

< Message edited by Rory Noonan -- 9/15/2020 2:02:06 AM >
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RE: Current status of night ops limits in CMO, ("D... - 9/13/2020 7:48:05 PM   
DWReese

 

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I don't believe that they work as of yet.

It may say that they are "restricted", but I don't believe that that has been implemented as of yet.

Doug

(in reply to boogabooga)
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RE: Current status of night ops limits in CMO, ("D... - 9/15/2020 2:01:44 AM   
Rory Noonan

 

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Currently quick turnaround is affected by day/night, so if you have a day loadout set to QT and it returns after dark it will need to stand down.

Day/night restrictions and weather restrictions beyond that are not currently implemented at the program level but you can definitely use the Lua API to implement this if you like.

Can't say I'm looking forward to the inevitable 'Why won't my aircraft launch?' reports when it is implemented.

_____________________________


(in reply to DWReese)
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RE: Current status of night ops limits in CMO, ("D... - 9/15/2020 8:17:54 PM   
AndrewJ

 

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A simple error message, similar to the ones for the inability to complete a loadout due to lack of munitions, or the inability to refuel because of doctrine settings, should handle most of those concerns.

(in reply to Rory Noonan)
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