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RE: Portugal: help needed - 9/15/2020 6:57:12 PM   
ago1000


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RE: Portugal: help needed - 9/15/2020 6:57:54 PM   
ago1000


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Allies get if Axis declares war




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RE: Portugal: help needed - 9/15/2020 6:58:34 PM   
ago1000


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page 2 of allies geets





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RE: Portugal: help needed - 9/15/2020 7:04:31 PM   
ago1000


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I believe it's the same for both sides. Also, I couldn't find this in the manual. But: p. 25 Manual - In surrender by conquest all the fleets go to the enemy side. Note: During a declaration of war, all fleets of a minor country go to the enemy side too. Learn something new about this game everyday.

< Message edited by ago1000 -- 9/15/2020 7:06:19 PM >


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RE: Portugal: help needed - 9/15/2020 8:24:13 PM   
BrutalReaper

 

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The British actually invaded Iceland, and sunk part of the French fleet after the French surrendered.

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RE: Portugal: help needed - 9/15/2020 10:31:35 PM   
battlevonwar


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Allies considered invading Spain!

"At Casablanca the Allied military leaders were persuaded that Spain had turned awayfrom the Axis and that Germany no longer had the forces to invade it. Indeed, the Allies were prepared, atleast on a planning basis, to consider their own invasion of Spain in order to ensure access to theMediterranean."

(resource)https://1997-2001.state.gov/regions/eur/rpt_9806_ng_spain.pdf

What is fact now and fiction 70something years ago is strange. This is a simulator of what could be, want huge consequences for such an action or a huge possible accident from the situation go ahead!

Yugoslavia may have gone Axis and may gone Communist just like Bulgaria did(Finland too when all hope was lost) the instant it was feasible. The Balkans were a nightmare and alliances there/wars there shifted up until just a few years ago. Very easy for people to manipulate the place(extract bunches of Corps for use on the Eastern Front, not so easy) Only the Romanians, Hungarians, Slovaks and Finns were going to be at all helpful(and actually a hinderance) in that regard.



< Message edited by battlevonwar -- 9/15/2020 10:32:47 PM >

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RE: Portugal: help needed - 9/16/2020 3:31:09 AM   
Harrybanana

 

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quote:

ORIGINAL: AlvaroSousa

You need all the production locations to take them out.


Madrid, Bilbao and Barcelona are the 3 production locations. I captured them all in one turn as stated above and Spain surrendered.

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RE: Portugal: help needed - 9/16/2020 1:20:01 PM   
CV60


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quote:

If this game was a purely historical simulation... Germany never wins, all an axis player can do is what? change the date and time they lose?
I can watch a documentary for that. On repeat.


I agree. Like AH's "3rd Reich", WARPLAN is a bit like a strategic sandbox, allowing players to engage in creative alternative strategies. That is why it is an interesting and fun game, with considerable replayability. If you want a simulation, the Grigsby games will be better. But if you want a challenging and fun game, WARPLAN is better.

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RE: Portugal: help needed - 9/16/2020 1:32:44 PM   
AlvaroSousa


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Did I mention the partisans on Spain?

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RE: Portugal: help needed - 9/16/2020 1:33:33 PM   
AlvaroSousa


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quote:

ORIGINAL: Harrybanana


quote:

ORIGINAL: AlvaroSousa

You need all the production locations to take them out.


Madrid, Bilbao and Barcelona are the 3 production locations. I captured them all in one turn as stated above and Spain surrendered.


I assume Madrid by Portugal, the other 2 by invasion? What year also?

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RE: Portugal: help needed - 9/16/2020 6:06:58 PM   
kennonlightfoot

 

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Creates an interesting problem for the Axis player if they are planning on trying for victory over the UK Merchant fleet.
Declaring war on Norway gives the UK a much needed boost to their Merchant fleet to keep it operational until their Escorts get leveled up enough to be effective. Looks like Italy going to war with Greece will also get the UK a nice bonus.

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RE: Portugal: help needed - 9/16/2020 9:25:13 PM   
AlvaroSousa


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Norway fleet can be effectively killed with 2-3 turns of sub attacks. But yea it is still extra stuff

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RE: Portugal: help needed - 9/17/2020 12:24:58 AM   
Harrybanana

 

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quote:

ORIGINAL: AlvaroSousa


quote:

ORIGINAL: Harrybanana


quote:

ORIGINAL: AlvaroSousa

You need all the production locations to take them out.


Madrid, Bilbao and Barcelona are the 3 production locations. I captured them all in one turn as stated above and Spain surrendered.


I assume Madrid by Portugal, the other 2 by invasion? What year also?


Madrid was captured by an armour from Portugal. Bilbao was captured by invasion and a para from Portugal. Barcelona was captured by a unit in Southern France; but I could have done it by invasion as well. This was in 43 I think. My situation was unusual in that I had invaded Southern France in 42, rather than Italy. I thought it would offer an easier route. But my opponent bottled me up. My problem was that although I had lots of units they were hampered by the lack of supply/ports. So the only reason I conquered Spain was because I needed its ports; especially Barcelona.

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RE: Portugal: help needed - 9/17/2020 4:13:17 AM   
AlvaroSousa


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I meant to say norway MMs not norway fleet

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RE: Portugal: help needed - 9/17/2020 3:00:14 PM   
kennonlightfoot

 

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Yep, but the Norway bonus is equivalent to almost 500 production points now not needed by the UK and they get it without a time delay.
Greece is less but still would have required the UK to buy two Merchant equivalents for another 200 production points.
I haven't found subs, at least early in the war, that effective that they could take 48 merchants in 2-3 turns. Surface raiders get those kind of kills but not subs.

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RE: Portugal: help needed - 9/17/2020 5:25:51 PM   
ago1000


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quote:

ORIGINAL: kennonlightfoot

Yep, but the Norway bonus is equivalent to almost 500 production points now not needed by the UK and they get it without a time delay.
Greece is less but still would have required the UK to buy two Merchant equivalents for another 200 production points.
I haven't found subs, at least early in the war, that effective that they could take 48 merchants in 2-3 turns. Surface raiders get those kind of kills but not subs.

Surface raiders may be a little easier to spot with the new current 2 of 5 chances to up their Naval ID. With two +1s you can have a 1 in 4 chance of engagement. Three +1s and you are looking at 1 in 3 chances of engagement. Remembering too this is in open sea starting with very low recon level.

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RE: Portugal: help needed - 9/18/2020 2:58:09 PM   
kennonlightfoot

 

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So far I am having zero luck spotting surface raiders. Current game is into turn 48 with only one combat with a surface raider that just did minor damage.

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RE: Portugal: help needed - 9/18/2020 11:32:09 PM   
ago1000


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quote:

ORIGINAL: kennonlightfoot

So far I am having zero luck spotting surface raiders. Current game is into turn 48 with only one combat with a surface raider that just did minor damage.

I'm curious how the random values are seeded in this program, if they are done when you first generate the game, every time you open your game file or for every naval combat a new random number is generated from a newly created seeded table?? Is the random object created by Unity or C#?? Only Alvaro can answer those questions. I have games where on 7 tries per turn, I never get a surface raider hit and then some games, the second or third try all the time. Mind you these are extremes, most of the time it's around the middle. That said, I've been working on early strategies and a strong build for the Axis so I will only play 20 turns. Most of the times I've been pretty lucky in that if I'm going after the surface raider, I eventually will get hits on it within 3 to 5 attempts. Sometimes I might go a turn or two without engagement.
I still haven't gotten close to a build like Battlevonwar in his AAR. I'm following his AAR closely. Looks like a very good and interesting match up.

< Message edited by ago1000 -- 9/18/2020 11:33:10 PM >


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RE: Portugal: help needed - 9/19/2020 12:08:28 AM   
AlvaroSousa


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Unity Engine auto-reseeds based on the computer clock each time the game is started.

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