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Bloody Omaha v1.41 for TLD - Released!

 
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Bloody Omaha v1.41 for TLD - Released! - 9/11/2020 12:31:00 AM   
Tejszd

 

Posts: 3345
Joined: 11/17/2007
Status: online


BACKGROUND:

Dom and his team (Luer, TT, Brett Unger, CSO_Darter, Iain Christ, Dynomite, Southernland and PT11070) started working on Bloody Omaha in 2001 and v1.0 was released on 08/24/2003. Based on feedback following v1.0 some bug fixes were done and v1.01 was released on 09/16/2003. This was the last release by the original mod team.

Per the request of Mark for his Bloody Omaha Autorun CD Release and with Dom's permission I looked at v1.01 and made the changes/fixes which became v1.2 and later v1.3 for CC5. Thanks to Kartboy6 for his help!

The mod was than ported from CC5 to TLD/WAR by Shrecken.

The mod though stopped working due to later patches so I made the changes/fixes in v1.4 released 03/23/2014

Since then based on feedback and playing the mod the changes below were slowly made.



Bloody Omaha v1.41 mod for TLD: Sept. 4/2020 Updated by Tejszd
- Added an RUnames.txt for Ost troops to have Russian names
- Added/Fixed 3 missing strat movement arrows (stratmap.txt and ScrnGadg.gdg)
- Added some missing commander pics; 513/30 Schnelle Hugo von Aufsess, US 26 1st ID Col Seitz, 1/175 29ID Lt. Whiteford, 3/175 29ID Lt. Gill, 121 Eng Lt. Col. Ploger, 635th TD Lt. Col. Smith, 743 Lt. Col. Upham
- Changed German 8.8cm Pak43 element size from 1 to 2 to prevent it from being deployed in small bunkers (vehicles.txt)
- Changed German panzershrek and US bazooka reducing max. range (weapons.txt)
- Changed German and US FO increasing accuracy (weapons.txt)
- Changed Night to occur before the 06:00 Turn 1 each day instead of before the 18:00 Turn 1 (campaign.txt)
- Changed mortar time to fire from 40 to 20 for all mortars but added the time to reload to not change the rate of fire (weapons.txt)
- Changed Command Stuart unit pic from M4 Sherman to Staurt (Alsteams.txt, GameGadg.gdg & ScrnGadg.gdg)
- Changed M8A1 75mm unit pic to side image to show short-barrel (GameGadg.gdg & ScrnGadg.gdg)
Thanks to Uberdave for his feedback on the previous release which led to many of the above changes!
- Added Allied and Axis specific entry VL's (*.btd)
- Renamed the 4 Operations
Thanks to Drizzt for the feedback!
- Increased 5cm/8cm Granatwerfer kill rating slightly up
- Increased 60mm/81mm mortar (includes off board mortar support for both sides) kill rating slightly up
- Increased aircraft bomb/rocket blast radius up
Thanks to Ronson for the feedback!
- reduced 4.2" mortar kill rating and blast rating down to be just under the 12cm
- Increased Naval support quantity on turn 1 from 2 to 4.
The above support comes from the Battleships Arkansas (BB-33), Texas (BB-35) and the two French cruisers, Montcalm and Georges Leygues.
- Increased Artillery/Mortar support quantity on turn 1 for line from 2 to 8. Decreased Turn 2 on slowly from 4 to 2.
The above support comes from the Destroyers Emmons (DD-457), Carmick (DD-493), McCook (DD-496), Doyle (DD-494), Baldwin (DD-624), Harding (DD-625), Frankford (DD-497) and Thompson (DD-627).
- Decreased German beach BG commanders aggression by -3 (hope they stay in the bunkers/trenches longer)
- Increased the scroll bar width under the strat map to match the display space/window
Thanks to buuface for feedback/testing!


DOWNLOAD:

Close Combat Series web site: http://www.closecombatseries.net/CCS/index.php

Bloody Omaha Mod Direct Download Link: http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=4229

A BIG THANK YOU to Mooxe for the download sections and forums of CCS!





< Message edited by Tejszd -- 9/11/2020 12:41:02 AM >
Post #: 1
RE: Bloody Omaha v1.41 for TLD - Released! - 9/12/2020 6:27:47 AM   
terminator


Posts: 977
Joined: 12/10/2009
From: France
Status: online
Thank you very much

< Message edited by terminator -- 9/12/2020 6:28:07 AM >

(in reply to Tejszd)
Post #: 2
RE: Bloody Omaha v1.41 for TLD - Released! - 10/14/2020 6:06:34 PM   
xj900uk

 

Posts: 1339
Joined: 3/22/2007
Status: offline
Well, I've downloaded it and installed it. But it won't run the Mod - whenever I click on the desktop icon, even though it says it is going to run the 'Bloody Omaha' mod and asks me if I want to continue, then it goes straight through to the normal TLD game menu screen and options - i can't see 'Bloody Omaha' anywhere in the scenarios or mini-campaigns.

< Message edited by xj900uk -- 10/14/2020 6:16:43 PM >

(in reply to terminator)
Post #: 3
RE: Bloody Omaha v1.41 for TLD - Released! - 10/15/2020 4:26:56 AM   
Tejszd

 

Posts: 3345
Joined: 11/17/2007
Status: online
What version of the game are you running?
- Gog
- Matrix
- Steam

(in reply to xj900uk)
Post #: 4
RE: Bloody Omaha v1.41 for TLD - Released! - 10/16/2020 1:01:09 AM   
Tejszd

 

Posts: 3345
Joined: 11/17/2007
Status: online
Chatted with a few others and it seems the Steam exe ignores /D mod of the shortcut which specifies to use the mod files in the subdirectory following the /D.

Steve,

Has there been any mod testing with the Steam CC versions? Installer versions and or Modswap?

One suggestion I have heard raised is for mods to include the Matrix exe and have the mod short cut point to it instead of the Steam exe.



(in reply to Tejszd)
Post #: 5
RE: Bloody Omaha v1.41 for TLD - Released! - 10/16/2020 5:29:54 PM   
xj900uk

 

Posts: 1339
Joined: 3/22/2007
Status: offline
Yes I play the game via Steam. I am clicking on the 'BLoody Omaha' icon and it actually asks me if I want to run it, but then it just starts 'The Longest Day' in the normal way.

(in reply to Tejszd)
Post #: 6
RE: Bloody Omaha v1.41 for TLD - Released! - 10/17/2020 5:36:07 PM   
Tejszd

 

Posts: 3345
Joined: 11/17/2007
Status: online
Steve/Matrix,

Getting mods working on the Steam releases could help Steam sales....

(in reply to xj900uk)
Post #: 7
RE: Bloody Omaha v1.41 for TLD - Released! - 10/17/2020 8:38:00 PM   
Tejszd

 

Posts: 3345
Joined: 11/17/2007
Status: online
xj900uk and any other Steam players

Found these instructions on the internet;
- Go to the folder where the Steam TLD is installed
- Rename the autorun.exe to autorunbackup.exe
- Rename the CCE.exe to autorun.exe. You may want to copy this file first and than rename the copy.
- Double click in the desktop icon for the mod

Before doing that can you check the Bloody Omaha desktop icon/shortcut is running the autorun.exe or CCe.exe?

Sounds like when installer runs with the Steam version installed it targets autorun.exe instead of CCE.exe.

The installer for the mod for me with the Matrix version generated a shortcut target of;
"D:\Games\Matrix Games\Close Combat The Longest Day\CCE.EXE" /D Mod_Bloody_Omaha_v1.41

< Message edited by Tejszd -- 10/17/2020 8:41:31 PM >

(in reply to Tejszd)
Post #: 8
RE: Bloody Omaha v1.41 for TLD - Released! - 10/21/2020 5:26:30 AM   
Tejszd

 

Posts: 3345
Joined: 11/17/2007
Status: online
Rec'd some feedback today and sounds like the above instructions are not correct as there was no autorun.exe.

But they noticed a file named CCEMatrix.exe and pointed the Mod desktop shortcut at it then the game started with the mod.

So it looks like Matrix/Steam renamed the autorun.exe to CCE.exe and the CCE.exe to CCEMatrix.exe.


< Message edited by Tejszd -- 10/21/2020 5:31:44 AM >

(in reply to Tejszd)
Post #: 9
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