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Winter 1941 - 9/10/2020 8:48:32 PM   
Taifun


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Hi Generals and Commanders,
I have a question regarding the first Russian Winter 1941. The Wehrmacht is hard hit I think January 1942 by their unpreparedness. Does this winter penalty apply to German units in Finland and Sweden?


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RE: Winter 1941 - 9/11/2020 9:11:28 AM   
BillRunacre

 

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The actual scripts would need to be consulted for a 100% accurate answer, with each coordinate in the script compared to the map, but from memory I don't think it stretches that far, possibly into a bit of Finland but certainly not as far as Sweden.

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RE: Winter 1941 - 9/12/2020 7:55:12 PM   
Gilber


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quote:

ORIGINAL: Taifun

Hi Generals and Commanders,
I have a question regarding the first Russian Winter 1941. The Wehrmacht is hard hit I think January 1942 by their unpreparedness. Does this winter penalty apply to German units in Finland and Sweden?



the troops of the axis must be far enough from Leningrad not to suffer the Russian winter.
I remember that in one Game the distant units two Hexes from Helsinki were not impacted.

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RE: Winter 1941 - 9/12/2020 10:29:53 PM   
Taifun


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I have taken a look in the scripts but found nothing, it will be nice to know exactly what hexes are affected in Finland...

< Message edited by Taifun -- 9/12/2020 10:30:18 PM >


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RE: Winter 1941 - 9/13/2020 1:23:57 AM   
Gilber


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Units that are in the fortification east of Helsinki or in a hexe closer to Leningrad may be impacted by the Russian winter.
you can find the details in the script called Russian Winter.

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RE: Winter 1941 - 9/13/2020 7:43:26 AM   
Taifun


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I can not find it!!

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RE: Winter 1941 - 9/13/2020 9:54:27 AM   
PvtBenjamin

 

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This may be it its in the Strength folder

Country ID 116 is SU

Im not sure how to read the coordinates



; Soviet Winter Reduces Unit Strength
{
#NAME= Soviet Winter
#POPUP= Soviet Winter Strikes
#IMAGE= sovietwinter.png
#SOUND= winter.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#FLAG_ID= 116
#TRIGGER= 75
#SEASON_FLAG= 4
#DATE= 1941/12/21
#MAP_POSITION= 209,68 [8,8] [0,1] [-10,-45] [1] [0]
#MAP_POSITION= 227,35 [8,8] [0,2] [-10,-45] [1] [0]
#MAP_POSITION= 202,48 [4,4] [0,2] [-10,-45] [1] [45]
#MAP_POSITION= 205,56 [6,6] [0,2] [-10,-45] [1] [45]
#MAP_POSITION= 194,62 [5,5] [0,2] [-10,-45] [1] [45]
#MAP_POSITION= 202,48 [4,4] [0,2] [-10,-45] [1] [52]
#MAP_POSITION= 205,56 [6,6] [0,2] [-10,-45] [1] [52]
#MAP_POSITION= 194,62 [5,5] [0,2] [-10,-45] [1] [52]
#MAP_POSITION= 202,48 [4,4] [0,2] [-10,-45] [1] [59]
#MAP_POSITION= 205,56 [6,6] [0,2] [-10,-45] [1] [59]
#MAP_POSITION= 194,62 [5,5] [0,2] [-10,-45] [1] [59]
#MAP_POSITION= 202,48 [4,4] [0,2] [-10,-45] [1] [19]
#MAP_POSITION= 205,56 [6,6] [0,2] [-10,-45] [1] [19]
#MAP_POSITION= 194,62 [5,5] [0,2] [-10,-45] [1] [19]
#MAP_POSITION= 202,48 [4,4] [0,2] [-10,-45] [1] [93]
#MAP_POSITION= 205,56 [6,6] [0,2] [-10,-45] [1] [93]
#MAP_POSITION= 194,62 [5,5] [0,2] [-10,-45] [1] [93]
#MAP_POSITION= 202,48 [4,4] [0,2] [-10,-45] [1] [96]
#MAP_POSITION= 205,56 [6,6] [0,2] [-10,-45] [1] [96]
#MAP_POSITION= 194,62 [5,5] [0,2] [-10,-45] [1] [96]
#MAP_POSITION= 201,71 [5,5] [0,2] [-10,-45] [1] [0]
#MAP_POSITION= 207,80 [5,5] [0,2] [-10,-45] [1] [0]
#MAP_POSITION= 211,90 [5,5] [0,2] [-10,-45] [1] [0]
#MAP_POSITION= 213,86 [8,8] [1,2] [-10,-45] [1] [0]
#MAP_POSITION= 216,90 [8,8] [0,2] [-10,-45] [1] [0]
#MAP_POSITION= 218,82 [8,8] [0,2] [-10,-45] [1] [0]
#MAP_POSITION= 220,65 [8,8] [0,2] [-10,-45] [1] [0]
#MAP_POSITION= 225,54 [8,8] [0,2] [-10,-45] [1] [0]
#MAP_POSITION= 225,88 [8,8] [0,2] [-10,-45] [1] [0]
#MAP_POSITION= 233,64 [8,8] [0,2] [-10,-45] [1] [0]
#MAP_POSITION= 224,77 [8,8] [0,2] [-10,-45] [1] [0]
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]


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RE: Winter 1941 - 9/14/2020 9:13:36 AM   
BillRunacre

 

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To read this to understand where the script will impact, the first number is the hex location, and the next set of numbers are the range of hexes around that that will be affected.

The last number denotes the nationality that will suffer from the script. Where it is [0] then any Axis unit in that area would suffer.

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