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New Nation voice files?

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat The Bloody First - Modding >> New Nation voice files? Page: [1]
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New Nation voice files? - 9/9/2020 11:10:09 AM   
Nomada_Firefox

 

Posts: 1281
Joined: 11/12/2001
From: Spain
Status: online
How can I add them? I have many doubts.

With the sounds, I needed to add a sfx0.txt with all the lines from the original + my new sounds. Without the original, it did not load the original sounds.

Now with the voices, I believe how it does not work very well.....or there are many missing points......
Post #: 1
RE: New Nation voice files? - 9/9/2020 3:28:02 PM   
Steve McClaire

 

Posts: 4219
Joined: 11/19/2007
Status: offline
sfx0.txt is for weapon/combat/UI sounds.

For voice cues you want to use sfx1.txt through sfx6.txt. Sfx1.txt is voice cues for nation index 0, sfx2.txt is for nation index 1, etc.

(in reply to Nomada_Firefox)
Post #: 2
RE: New Nation voice files? - 9/9/2020 7:43:31 PM   
Nomada_Firefox

 

Posts: 1281
Joined: 11/12/2001
From: Spain
Status: online

quote:

ORIGINAL: Steve McClaire

sfx0.txt is for weapon/combat/UI sounds.

For voice cues you want to use sfx1.txt through sfx6.txt. Sfx1.txt is voice cues for nation index 0, sfx2.txt is for nation index 1, etc.


Thanks I was a bit jammed with it.

(in reply to Steve McClaire)
Post #: 3
RE: New Nation voice files? - 9/10/2020 12:10:59 AM   
Nomada_Firefox

 

Posts: 1281
Joined: 11/12/2001
From: Spain
Status: online
I was wrong about one thing. The game was loading the voices but it does not load the new weapon sounds.

I added a sfx0.txt with all the original sounds inside the file + these other few.
// Veteran Weapon sounds
Piat 220
EnfieldNo2MkI 221
stengun 222
brenmg 223
vickers 224
17_pounder 225

If I add only the new sounds, the game does not load any of the originals.

Any idea?

(in reply to Nomada_Firefox)
Post #: 4
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