Just a few chime ins.
Why is it listed absolutely nowhere what a 'better job' might be. It takes literally 30 seconds to list the hierarchy of jobs.
<--- True for in-game, there could be a small list of some sort of prestige/hierarchy when sacking/offering jobs. Otherwise there is a list on the manual in section 184.108.40.206.
Why can I see an enemy unit in the turn play-through but it disappears when it is the player's turn? Can I see it or not? Is it fun to watch the play-through to 'catch' where some of the invisible enemy units are? No, it's not.
<--- This needs expanding further. Regarding FOW, I've seen this same issue take place in other games as well. It could be because during the other players phase, the enemy unit moves close enough to spot, but it could've moved back out/away again before the end of turn. Did the enemy unit move and stay in place or did it move away? Some other games employ a recon/detection level based FOW as well. There are dedicated recon units which garner up more recon data than other units - if you don't have them you need to either then have more units/troops who can, abstracted by the game, deploy more advanced scouting parties. Also the hex represents a large area, which is what recon level is supposed to picture. Additionally, since we don't have the source code/formulas for this game, we don't know whether recon data/level for one side changes DURING the turn phase of the enemy side. There could be factors such as morale, exp, readiness etc. at play
The recon is totally screwed up. There needs to be something different from the hexes I know a unit is not in, from the hexes I know a unit is in, but can't 'see' for some stupid reason.
<--- Not enough to "know" a unit is there, in game units play by preset rules regarding recon. Sometimes there is a very fine line between knowing every employed mathematical formula for everything happens in the game (which might employ a lot of random rolls and many/combination of different experience/leader modifiers etc) vs. just using common sense. I for one consider it fun as my militia wanders alone exploring the forest, only to find after I get too far out of supply, when I start returning back my supply line has already been cut off by unknown groups, I have no recon in the forest, am surrounded, walk into ambushes and get killed. It is probably pretty realistic in the confines of what a hex-based game can produce.
< Message edited by Shilka -- 9/7/2020 4:39:03 PM >