Per the image, despite happiness scores in the 90's for both population and workers, and no zeitgeist, every second or third turn the player was harassed by the Rebels in Zone event. Despite any choice in the decision, large formations would auto-magically appear in the target zone. Choice A can only result in less units or smaller units.
The event would trigger in one to four zones regardless of the conditions in the zones and appeared totally random.
None of the player's leaders were unhappy and none defected to instigate rebellions.
It should be be noted that if the player had instigated such random rebellions using the stratagem, each would be worth 6 fate points.
The unconvincing harassment gives the impression the game is trying to make itself more difficult given weaknesses of the opposing regimes.
However, an onerous but ridiculously easy work around cancels out this automatic harassment and the event.
Device is Windows 10 Pro 64bit, version 2004 (v19041.421), Intel i7-1065G7 1.30Ghz, 16GB RAM. It is a Surface Pro 7, connected to 2560x1600 display monitor via USB-C. Intel Iris Plus integrated graphics.
For reference, Game Build v 1.05-beta1; Scenario Build 1.05-beta1; Last Game Build used 1.05-beta1; Scenario Version Number #53.
< Message edited by Malevolence -- 9/3/2020 8:57:02 PM >
Nicht kleckern, sondern klotzen!
*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.