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Victory And Glory 1.03 Update

 
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Victory And Glory 1.03 Update - 9/3/2020 12:45:35 PM   
Surtur

 

Posts: 430
Joined: 8/6/2013
From: The Netherlands
Status: offline
Hello everyone,

We have updated Victory and Glory to 1.03. This update brings some updated game rules, interface and AI tweaks, and general (compatibility) fixes. The full changelog can be found below, please let us know what you think.

Either use the Check for updates button or grab the patch installer from the games download sections, or by clicking here.

Change History:
v1.03 – August 24, 2020
• New Naval Rules – a player may retreat after one round of Naval combat. The rules for
the assessment of damage have been revised, and ships can now be routed during
naval battles. The help system topic Naval Battles has been updated to explain the new
procedures.
• Armies now receive a Generic General at the start of each turn to allow any army to
move if that army doesn't have a permanent leader in it. Redundant generic leaders are
removed at the same time. This doesn't include armies that are created during a player’s
turn, however.
• Some minor interface improvements in scrolling and zooming, including a Scroll To
Mouse Cursor setting in the Controls & Preferences menu. This is used when scrolling
the map with the mouse wheel.
• Small improvements in AI Battle Logic.
• Revise cleanup and placement of neutral forces that occurs when the Treaty of Tilsit card
is played, and also correct an error in the validation of the card play.
• Correct error in retreat procedures for armies which contain Partisan units.
• Zoom In/Zoom Out keys were reversed. They now conform to the usual layout.
• Improvements in the game’s startup sequence and logging and more robust
configuration options when needed for tech support.
• Updated runtime for better compatibility with Windows 8, 8.1, and 10.
• Several Minor Bug Fixes.

< Message edited by Surtur -- 9/3/2020 12:47:41 PM >


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Post #: 1
RE: Victory And Glory 1.03 Update - 9/3/2020 6:39:23 PM   
zakblood


Posts: 22420
Joined: 10/4/2012
Status: offline
thanks for the update boss


(in reply to Surtur)
Post #: 2
RE: Victory And Glory 1.03 Update - 9/4/2020 4:45:41 AM   
Drakkon


Posts: 47
Joined: 12/29/2009
Status: offline
(👍 ͡❛ ͜ʖ ͡❛)👍 HUZZAH!

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Post #: 3
RE: Victory And Glory 1.03 Update - 9/6/2020 1:20:01 AM   
Drakkon


Posts: 47
Joined: 12/29/2009
Status: offline
Posted this on the Steam forums, reposting here. A few observations from my last two games with 1.03 update.

1. Battles are more challenging. The AI is more aggressive about taking the offensive on one flank if you are attacking on another flank. AI also seems to coordinate different unit types better. For example using cavalry to square infantry, then using artillery to destroy the squared infantry.

These changes make battles bloodier for the human player. I can still win most of the time, but I am definitely suffering more casualties.

2. Naval battles are less decisive. The ability of ships to disengage after one round, combined with the new rule allowing ships to rout means outmatched AI fleets can avoid destruction. Frustrating at times, but that's OK because it's also more realistic.

3. Generic Leaders for every army can be a game changer. Small AI armies can wreak havoc in Human player's rear. Generic leaders and their troops can slip in and Liberate Prussia (Prussia Prostrate card) or Spain (Kingdom of Spain card) if you are not paying attention, particularly if the AI has a Forced march card available.

On the plus side I can now send my Generals to lead armies rather than using them to ferry reinforcements to the front. Huzzah!

A question: Have more cards been added to the deck? I seem to be seeing more Forced march and Strategic movement cards. Or am I mistaken?

(in reply to Drakkon)
Post #: 4
RE: Victory And Glory 1.03 Update - 9/7/2020 4:05:36 AM   
mercenarius


Posts: 601
Joined: 7/6/2010
Status: offline
First off, thanks for the feedback and I am glad that it's working out OK for you (so far, anyway!).

quote:

A question: Have more cards been added to the deck? I seem to be seeing more Forced march and Strategic movement cards. Or am I mistaken?


There has been no change to the Event Card decks for either player. But, as we all know, sometimes the RNG produces rare and unusual sequences.






< Message edited by mercenarius -- 9/7/2020 4:06:42 AM >


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Forced March Games, LLC

(in reply to Drakkon)
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