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[Logged] Units switching sides causes apparent duplication

 
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[Logged] Units switching sides causes apparent duplication - 8/29/2020 12:55:20 AM   
AndrewJ

 

Posts: 1997
Joined: 1/5/2014
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Hello,

In Gunner98's "Borscht on Bornholm" scenario, there is a Lua action to change the units in Ronne Port from the NATO side to the Captured side when one of the player's units remains in the port for a certain amount of time.

The action triggers properly, but, after the action is complete, the units in the port appear to be duplicated. Each unit is shown twice, superimposed on each other.







Looking with God's Eye or in the OOB shows that there really is only one of each unit, even though the player sees two.

Test scenario attached. Zoom in on Ronne and press play and the PT-76 should move in to trigger the event.

Attachment (1)

< Message edited by apache85 -- 8/30/2020 8:09:37 PM >
Post #: 1
RE: [B1147.7]Units switching sides causes apparent dupl... - 8/30/2020 3:22:06 AM   
michaelm75au


Posts: 13086
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
I'm not seeing this on the latest DEV build. From memory, this was an issue with auto-detected units not being correctly removed when 'allied/friendly'.
I'll check when that was implemented.
---
This was fixed back in 2019 (0013059: Autodetect on 'friendly' posture not correct) so it might be something else that has been addressed since 1147.7


< Message edited by michaelm75au -- 8/30/2020 3:41:51 AM >


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Michael

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RE: [B1147.7]Units switching sides causes apparent dupl... - 8/30/2020 4:31:00 AM   
michaelm75au


Posts: 13086
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
There is already a logged ticket for this - 0013939: Double Allied Objects on Map (1.01.11343). According to this it was fixed and then broken again with a beta, but I can't see it broken in the current DEV beta.

The duplicate is a 'contact' so can be removed by selecting them all and pressing 'P' to drop the contacts.


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Michael

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RE: [B1147.7]Units switching sides causes apparent dupl... - 8/30/2020 10:54:58 AM   
AndrewJ

 

Posts: 1997
Joined: 1/5/2014
Status: offline
The peculiar thing is that the other allied contacts (the Polish bases and aircraft) are not duplicated. The only duplication happens on the units which have had their side changed.

(in reply to michaelm75au)
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RE: [B1147.7]Units switching sides causes apparent dupl... - 8/30/2020 8:09:50 PM   
Rory Noonan

 

Posts: 2643
Joined: 12/18/2014
From: Melbourne, Australia
Status: offline
Existing ticket updated.

0013939
0014102

< Message edited by apache85 -- 8/30/2020 8:14:37 PM >


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RE: [B1147.7]Units switching sides causes apparent dupl... - 8/31/2020 7:54:00 AM   
michaelm75au


Posts: 13086
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: AndrewJ

The peculiar thing is that the other allied contacts (the Polish bases and aircraft) are not duplicated. The only duplication happens on the units which have had their side changed.


The issue I found was that it was not removing auto-detected contacts from the side when it changed; that test was after another one that was being triggered so it didn't get to it. That was corrected and works in the current DEV build. From what I can tell, it should be in 1147.7 build but I could be wrong and it is a post 1147.7 fix.

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Michael

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RE: [B1147.7]Units switching sides causes apparent dupl... - 9/4/2020 12:04:09 PM   
Dimitris


Posts: 12656
Joined: 7/31/2005
Status: online
Has this been fixed in B1147.9 ?

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