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Watching turn - 8/27/2020 3:59:18 PM   
wodin


Posts: 10745
Joined: 4/20/2003
From: England
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One thing, I'd understand the game and get more thrill out of it, if I could watch the units actually move across the map and not jump from one hex to the next, be like watching Command Ops. Also when units attack I'd like a combat report to show during turn stating how attack went.

< Message edited by wodin -- 8/27/2020 4:09:45 PM >


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RE: Watching turn - 8/29/2020 4:07:18 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline

quote:

ORIGINAL: wodin

One thing, I'd understand the game and get more thrill out of it, if I could watch the units actually move across the map and not jump from one hex to the next, be like watching Command Ops.

This would be cool. I can't address the difficulty to code this capability.

quote:

ORIGINAL: wodin

Also when units attack I'd like a combat report to show during turn stating how attack went.

Right click on a hex that contains a combat and you will see the following combat report. What do you want to see instead?






Attachment (1)

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(in reply to wodin)
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RE: Watching turn - 8/31/2020 2:09:13 PM   
Saint Ruth


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Joined: 12/16/2009
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quote:

ORIGINAL: wodin
One thing, I'd understand the game and get more thrill out of it, if I could watch the units actually move across the map and not jump from one hex to the next,

Oh, good idea. Will have a look.

(in reply to wodin)
Post #: 3
RE: Watching turn - 8/31/2020 5:23:19 PM   
governato

 

Posts: 1005
Joined: 5/6/2011
From: Seattle, WA
Status: offline

quote:

ORIGINAL: Saint Ruth


quote:

ORIGINAL: wodin
One thing, I'd understand the game and get more thrill out of it, if I could watch the units actually move across the map and not jump from one hex to the next,

Oh, good idea. Will have a look.


I would really really love this! I like rewatching the game as a fluid flow of events.

(in reply to Saint Ruth)
Post #: 4
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