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US AI bug: the Trail of Tears

 
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US AI bug: the Trail of Tears - 8/26/2020 4:28:56 PM   
sn0wball

 

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I already knew that this would happen, but this time the effect has gone completely out of hand.

As Japan, to bind the majority of US forces to the North American continent, you invade one of the port towns in Western Canada and the town immediately behind. The US (and Canada) will dispatch a large force to counter the invasion - on foot. And since they will run out of supplies due to the distance involved many, many will perish on their way, those arriving being to weak to defeat the two, three Japanese corps defending those towns.

That´s the idea and it had worked well for me in the past. This is how it looks in 1944:




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RE: US AI bug: the Trail of Tears - 8/26/2020 4:30:36 PM   
sn0wball

 

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This is how it becomes worse in 1945:






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< Message edited by sn0wball -- 8/26/2020 4:31:32 PM >

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RE: US AI bug: the Trail of Tears - 8/26/2020 4:36:02 PM   
sn0wball

 

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Abd this is how it all ended in 1948, when I (ab)used the absence of all US forces to have Japanese amphibious troops invade the US from the Caribbean.

Of course, the game is not made and the AI not designed for such a game. I was playing Japan, leaving the rest of the Axis to the AI, getting defeated in 1944. But still, this exploit works simply too good. In previous games I have used it with German forces on Eastern Canadian towns (which have vanished since then). Perhaps in a revision, the AI should check the distance to its destination before dispatching troops and also limit the number of troops it sends to a single destination, not sending more after a certain treshold is reached.






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RE: US AI bug: the Trail of Tears - 8/26/2020 4:51:56 PM   
Tanaka


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Very interesting nice testing! Definitely need a fix for this!

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