Gotta love the scale variation on the WAW map:
Real life straight-line distances v. In-game distance (counting the originating hex)
Delhi-Kathmandu: 500 miles, 4 hexes (125 miles/hex)
NYC-Washington DC: 230 miles, 2 hexes (115 miles/hex)
St. Johns-Port-aux-Basques: 300 miles, 4 hexes (75 miles/hex)
Tangier-Fez: 130 miles, 2 hexes (65 miles/hex)
Lisbon-Lagos (Portugal): 115 miles, 2 hexes (58 miles/hex)
Chengdu-Chongqing (Chungking): 170 miles, 4 hexes (43 miles/hex)
Beijing (Peking)-Tianjin (Tientsin): 73 miles, 2 hexes (37 miles/hex)
Hamburg-Bremen: 60 miles, 2 hexes (30 miles/hex)
Luxembourg-Amsterdam: 184 miles, 6 hexes (30 miles/hex)
I mean I know why they do this (i.e., for game-play purposes), but just eyeballing it you wouldn't know it varies so much even in some cases within the same continent (e.g., India seems to be on a diferent scale to China, the Low Countries and northern France seem to be on a different scale to Iberia).
As I found out to my chagrin trying to precisely locate certain places on my 20k map, the use of hexes means that the resulting hex grid distorts distances-any distances along the diagonal axis will appear longer than they would along the short axis (perpendicular distance), even if in the game the effective distances in hexes traveled will be the same.
In addition because of the use of the mercator projection here, E-W distances will be longer the farther north or south of the equator you go.
< Message edited by Elessar2 -- 8/25/2020 6:48:27 PM >