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Naval creeping past active warships

 
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Naval creeping past active warships - 8/17/2020 10:21:08 AM   
HarrySmith

 

Posts: 26
Joined: 8/6/2019
Status: offline
Hi guys,
I love this game. An aspect that should be looked at is the ability for warships to creep hex by hex past enemy warships that have action points and havent had combat yet, to get to a carrier for example. It is nearly impossible unless you can have naval vessels in all hexes surrounding the carrier to screen it. I feel it should be any ship going past another ship it should automatically engage. Subs could be the exception and perhaps there could be a % chance of being engaged by a destroyer or PT boat. Also still feel all major commonwealth countries should declare war on Germany the first turn as that was reality.

On another note, have you guys thought about the possibility of a new game on a global scale in a more modern era? Maybe cold war or China without the use of newks as these would in effect make the game boring.
Post #: 1
RE: Naval creeping past active warships - 8/17/2020 11:43:35 AM   
Platoonist


Posts: 1234
Joined: 5/11/2003
From: Kila Hana
Status: offline
There is a naval mod included in the game which gives naval task forces a "zone of control" in the surrounding hexes. It doesn't quite float some people's boat (so to speak) but you're welcome to try it.

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(in reply to HarrySmith)
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RE: Naval creeping past active warships - 8/18/2020 3:12:04 AM   
ThunderLizard2

 

Posts: 504
Joined: 2/28/2018
Status: offline
Agree - I thought devs mentioned they were going to add a "zone of control" for naval ships. Really needed.

(in reply to Platoonist)
Post #: 3
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