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Local Stocks ? Logistic question

 
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Local Stocks ? Logistic question - 8/14/2020 4:53:41 PM   
Titi44

 

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Does everything my troop and population need must come from SHQ ?

I used to build farms around most city, hoping that troops would draw food from the nearest farm, sparring the need to draw it from SHQ when they are far from it.

But I know wonder if the food does not a huge roundtrip, going to SHQ, then pinging back to the troop sitting on the farm..

Is there any use to decentralize resource production like food for troops or citizen ?
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RE: Local Stocks ? Logistic question - 8/14/2020 7:20:19 PM   
Soar_Slitherine

 

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Before items are shipped to the zone's SHQ, they go into the zone's local stockpile (you can check those in the Items tab in the bottom panel). Zones will draw from their own stockpiles first, and will try to build up a small reserve of items they're producing a surplus of. Local production of food and other key items can help control damage if the logistics network is cut and reduce overall demand on the logistics network, but remember that for public assets, you have to ensure an adequate supply of any resource inputs, such as water and electricity for dome farms, as well.

(in reply to Titi44)
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RE: Local Stocks ? Logistic question - 8/14/2020 7:47:36 PM   
demiare

 

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1) ZONE (food to workers, resources to construction, resources required by assets to work) will try to use it's own local storage first (exactly as Soar_Slitherine described).
2) If zone lack resources - it will demand them from SHQ.
3) After zone demands are fulfilled - SHQ will try to supply units. Units are always receive their supplies from SHQ.
4) After units are feed, SHQ will try to collect excess resources from zones.
5) Finally it will try to send replacements to units.

This is quick summarize of how SHQ is working. And don't forget that you're setting a limits on % of logistic points allowed to be used in 2-5 steps.

So in short - yes, farms in zone will feed workers, but not soldiers.

P.S. Food is not issue. 0.5-1k+ fuel for each tank brigade plus ammo IS issue. Electric engines will help a lot, but be careful - together with laser rifles they could drain your energy very sudden if you will not prepare for that.

< Message edited by demiare -- 8/14/2020 7:49:29 PM >

(in reply to Soar_Slitherine)
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RE: Local Stocks ? Logistic question - 8/14/2020 8:32:52 PM   
zgrssd

 

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quote:

ORIGINAL: Titi44

Does everything my troop and population need must come from SHQ ?

I used to build farms around most city, hoping that troops would draw food from the nearest farm, sparring the need to draw it from SHQ when they are far from it.

But I know wonder if the food does not a huge roundtrip, going to SHQ, then pinging back to the troop sitting on the farm..

Is there any use to decentralize resource production like food for troops or citizen ?

Zones keep a inventory of 1 turn consumption (2 turns for food). If the stores are not filled from last turns production, they will import stuff from the SHQ.

Troops are only fed from the SHQ.
However, local farms still are advantage, within limits. It is mostly a mater of Logistics Consumption by the city (wich leaves less for the Unit Deliveries and refilling SHQ stores for next turn). But first we have to differentiate between the Population types:

Population eats Private food (produced by private assets).
If they run out of Private food, first they will use any emergency food (if you allow it). Emergency food does not use Logistics.
If that fails, they will try to buy food from the traders, using Private credits. Again no Logistics useage.
And the priority for upgrading that Private Dome farm is huge. So generally you do not need to worry about Private Food, except for having enough emergency food.

Workers however eat public food, same as your Troops. And the same rate as your troops. This food has to be produced locally or imported. And importing food will cost a lot of logistics.
Meanwhile, moving Water, Power and Fuel is free (with a decent chance of water being produced locally as well).

Tactic:
- Private Farms do produce some public food. So for small cities with limited workforce, you can rely entirely on the private farms kickbacks for feeding the Public Workers. And even sending any excess to the SHQ.
- Generally large buildings are more worker and/or resouce intake efficient. So there is a drive towards focussing production in few cities, with higher tier buildings
- If workers do exceed local private production however, food can quickly become a undue drain on the Logistics. Especially as water moves for free, it is usually better to build a local farm then importing food. It also tends to make the city more robust to logistics disruptions (as that will only affect water for one turn, not the food deliveries)

< Message edited by zgrssd -- 8/14/2020 8:34:35 PM >

(in reply to Titi44)
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RE: Local Stocks ? Logistic question - 8/14/2020 8:54:54 PM   
demiare

 

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quote:

ORIGINAL: zgrssd
Workers however eat public food, same as your Troops. And the same rate as your troops. This food has to be produced locally or imported. And importing food will cost a lot of logistics.


Moving excess food produced by public assets too cost a lot of logistics. So there is no direct gain from having farm in each zone, except in situation of dire shortage of logistics points (unhealthy and should be avoided at any cost).

You will get a net gain of logistics capabilities only if all (or almost) all food produced by public farm will be consumed in that zone. While you can make it with reducing farm output to fine-tune it (but governor bonuses will mess with it) I don't think it's usually worth it.

Only exception IMHO is hydroponic as it far more predictable. In that case - yes, if your city consume more then ~120-150 (governor relationship boosting food output) Food per turn it's worth to build level 1 hydroponic here, as it will reduce logistic strain. It's also easy to fine-tune later with hydroponic tech (one tech - doubles production, two tech - triples).

(in reply to zgrssd)
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RE: Local Stocks ? Logistic question - 8/14/2020 9:35:49 PM   
Bellrock

 

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How do the storage facilities come into play with logistics and local stock? Is there any benefit in building them in cities outside of the SHQ city?

(in reply to demiare)
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RE: Local Stocks ? Logistic question - 8/14/2020 9:57:15 PM   
Titi44

 

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Thanks all for the excellent answers.
It is so nice to see a good community around a game.
I believe Shadow is a kind of game that can (and will !) draw a lot of affection from it's players.

I realize that by trying to lower my unit drain on logistic I built many food assets on cities. Which in turn, I guess, increased the excess food produced, which in turn increased the drain on logistic :)

The question above from Bellrock is very intriguing too. I hope someone knows.

I realise also I misss something : I can set a reserved % of logistic for replacement ? I will have to look into that.
demiare : "And don't forget that you're setting a limits on % of logistic points allowed to be used in 2-5 steps."

I swear I read the manuel :) But there is a limit for me of how much I can integrate before I need to play to understand the fine details.

(in reply to Bellrock)
Post #: 7
RE: Local Stocks ? Logistic question - 8/14/2020 10:15:13 PM   
Titi44

 

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Ok I found the setting under SHQ.
So I can set a MAX for each logistical usage.

I know people are never happy :) Sorry for asking the dev, but could it be possible to priorize a % too ?

I mean replacements come last. So if the max % used by the 4 previous usage eats the whole 100%, replacements gets nothing :( Too bad.

And if I set the summ of max usage of the 4 previous at 90%, I guess I will loose the remaining 10% on turns where no replacements gets done ?

Probably too complex an idea, but it would be nice to ensure a % reserved to each usage. And redistribute those logistical points to other usage if not all have been used.

Like my current applied science who seems to give back her BP because she currently can't researsh anything.

Sorry English is not my first language I hope what I said makes sense :)

< Message edited by Titi44 -- 8/14/2020 10:16:39 PM >

(in reply to demiare)
Post #: 8
RE: Local Stocks ? Logistic question - 8/15/2020 2:53:52 AM   
demiare

 

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Joined: 6/20/2020
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quote:

ORIGINAL: Titi44
I know people are never happy :) Sorry for asking the dev, but could it be possible to priorize a % too ?


No.

You want to starve your zones? In that case you will lose them soon. [SHQ > Zone]
You want to not supply your assets with resources? In that case they will stop working. Including logistic ones. Guess that will be a big mistake? [SHQ > Zone]
You want to starve your troops? They will die in that case. [SHQ > Units]
You want to abandon resources produced in zones? In that case you will soon end without any food and see previous statements :P [Zone > SHQ]

Current order is correct. It was your HUGE mistake to forget about upgrading & building new logistic assets. Learn from it - logistic is a core game mechanic and very, very important one.

< Message edited by demiare -- 8/15/2020 2:54:33 AM >

(in reply to Titi44)
Post #: 9
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