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[1.05] One hex of sealed road cost 47 AP to move logistics along

 
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[1.05] One hex of sealed road cost 47 AP to move logist... - 8/13/2020 5:34:45 PM   
Kaspar

 

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See attached snip.




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RE: [1.05] One hex of sealed road cost 47 AP to move lo... - 8/13/2020 9:17:22 PM   
DTurtle

 

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Thats because of the branching. Going above 5 adds penalties. Destroy the road branchings instead of only blocking them off.

(in reply to Kaspar)
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RE: [1.05] One hex of sealed road cost 47 AP to move lo... - 8/14/2020 11:32:12 AM   
zgrssd

 

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quote:

ORIGINAL: DTurtle

Thats because of the branching. Going above 5 adds penalties. Destroy the road branchings instead of only blocking them off.

Actually the current Pull Points System does consider blocked off Branches as non-existend for this modifier.

However, the older version of the Logistics Systam was intentionally kept for old Savegames.

(in reply to DTurtle)
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