From: The Marines
ORIGINAL: Steve McClaire
The issue of the SA-2 not turning on its targeting radar against an ambiguous contact will be fixed for the next update. The SA-3 is actually having the same issue as the SA-2 but does fire once it picks up the F-105 visually. Once we have this issue fixed the SA-2/3 will turn on their targeting radar, which will be detected by the F-105, resulting in the 'new contact' warning.
The SA-4 air search radar is on a band that the RWR can detect, so you're getting a contact for the SA-4 before it actually turns on its targeting radar to engage. You can set the game to show a message box when a 'contact change' occurs and you'll be notified when the SA-4 is flagged as hostile after the first SAM is detected, but there isn't currently a message for when a new type of sensor is detected from an existing contact.
In the case of the RWR vs. the SA-5 tracking radar, the RWR sensor in the game is modeled with a maximum range of 120nm while the SA-5 targeting radar is locking on and its shooting beyond this range. So missiles are in the air before the F-105 closes to where the RWR shows the threat radar. This case is being reviewed to see how it should be handled.
Thanks for the response...
I'm doing some research and I've found that the Weasel "Vector" RWR operated in the C,S and X band. So it shouldn't pick up the "Spoon Rest". However I stumbled onto something else and I'm not sure if it's something that can be integrated. Currently as soon as the SA-2/3 locates a target via the Spoon Rest the Fan Song FCR (which is detectable) illuminates immediately upon launch. So there is only a "launch" warning no "search" warning....so no ability to fire an ARM prior to SAM launch.
In this link..
"By 1965 the tracking process, from initial EW detection to Fan Song hand off, was completed in less than 5 minutes.
The SA-2 battalion would transmit using the Fan Song in an attempt to acquire the target. The process of acquisition, target tracking and missile launch took approximately 75 seconds."
I'm going to guess that it isn't easy to make that happen..but it would put some realism to it as I'm sure many SAM systems need the FCR to illuminate prior to launch to get target data and that it's not "instantaneous". Maybe a delay on the launch until after the FCR is active for x amount of time code? Perhaps even auto turn on FCR radar by default?
For a Wild Weasel junkie this would make things a lot more exciting over North VN as you now know the SAMs are trying to lock you up and they double the pulse repetition frequency (PRF) of the Fan Song just prior to launch.
Second... did you find out about the DECM pods not affecting the to hit chance?
Thanks again for the work you guys do...
< Message edited by TheOriginalOverlord -- 9/19/2020 12:00:34 AM >