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Rumania conquest bug - Hex control

 
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Rumania conquest bug - Hex control - 8/12/2020 7:14:24 AM   
Majorball68


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V03.02.0.0 (May have been present in other versions) Rumania has been Conquered. During conquest phase the German Peacekeepers are relocated to Hungary. Hex control remains as German even in the USSR next turn. The USSR is unable to move land units into the German controlled Rumanian hexes. I was able to edit the save file to transfer control back to USSR as a work around. Save attached is prior to conquest.

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RE: Rumania conquest bug - Hex control - 8/12/2020 7:38:54 AM   
AxelNL


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From: The Netherlands
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known bug. Same happens with Jap peacekeepers in Persia.

(in reply to Majorball68)
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RE: Rumania conquest bug - Hex control - 8/14/2020 1:44:05 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: AxelNL

known bug. Same happens with Jap peacekeepers in Persia.

Not known to me before now.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to AxelNL)
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RE: Rumania conquest bug - Hex control - 8/14/2020 8:43:22 AM   
Majorball68


Posts: 437
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quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: AxelNL

known bug. Same happens with Jap peacekeepers in Persia.

Not known to me before now.


Probably not that common because most just give up Bessarabia :)

(in reply to Shannon V. OKeets)
Post #: 4
RE: Rumania conquest bug - Hex control - 8/14/2020 7:41:28 PM   
AxelNL


Posts: 2373
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From: The Netherlands
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quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: AxelNL

known bug. Same happens with Jap peacekeepers in Persia.

Not known to me before now.


I bumped it in the Beta forum

(in reply to Shannon V. OKeets)
Post #: 5
RE: Rumania conquest bug - Hex control - 8/15/2020 8:14:47 PM   
AxelNL


Posts: 2373
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Although that is a slightly different variant, I had twice that the peacekeepers also did not go.

(in reply to AxelNL)
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